mlsanityData to 14 Oct 2026

No-Regret Learning in Games is Turing Complete

arXiv 2202.11871 ↗First posted 24 Feb 2022cs.GT cs.LG math.DScited by 2

Not on the map. Why?

Abstract (arXiv)

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g. Nash and coarse correlated equilibria. As directly computing an equilibrium is typically impractical, one often aims to design learning algorithms that iteratively converge to equilibria. A growing body of negative results casts doubt on this goal, from non-convergence to chaotic and even arbitrary behaviour. In this paper we add a strong negative result to this list: learning in games is Turing complete. Specifically, we prove Turing completeness of the replicator dynamic on matrix games, one of the simplest possible settings. Our results imply the undecicability of reachability problems for learning algorithms in games, a special case of which is determining equilibrium convergence.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 5 of its 34 references that are in the map. First posted on arXiv 24 Feb 2022.

Builds on

5 of 34 references.

References · 5

  1. 2017Cycles in adversarial regularized learningcited by 124
  2. 2020No-regret learning and mixed Nash equilibria: They do not mixcited by 50
  3. 2021Survival of the strictest: Stable and unstable equilibria under regularized learning with partial informationcited by 23
  4. 2020On the Impossibility of Global Convergence in Multi-Loss Optimizationcited by 16
  5. 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.