Multiagent Evaluation under Incomplete Information
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Abstract (arXiv)
This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equilibria. Unfortunately, Elo is unable to handle intransitive agent interactions, and other techniques are restricted to zero-sum, two-player settings or are limited by the fact that the Nash equilibrium is intractable to compute. Recently, a ranking method called α-Rank, relying on a new graph-based game-theoretic solution concept, was shown to tractably apply to general games. However, evaluations based on Elo or α-Rank typically assume noise-free game outcomes, despite the data often being collected from noisy simulations, making this assumption unrealistic in practice. This paper investigates multiagent evaluation in the incomplete information regime, involving general-sum many-player games with noisy outcomes. We derive sample complexity guarantees required to confidently rank agents in this setting. We propose adaptive algorithms for accurate ranking, provide correctness and sample complexity guarantees, then introduce a means of connecting uncertainties in noisy match outcomes to uncertainties in rankings. We evaluate the performance of these approaches in several domains, including Bernoulli games, a soccer meta-game, and Kuhn poker.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Sep 2019.
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Citing papers per year: 2021: 4; 2022: 4; 2023: 1; 2024: 1; 2025: 1; 2026: 2.
13 papers.
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- 2021Scaling Scaling Laws with Board Gamescited by 62
- 2022Towards a Standardised Performance Evaluation Protocol for Cooperative MARLcited by 48
- 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
- 2021Estimating α-Rank by Maximizing Information Gaincited by 4
- 2022Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Gamescited by 4
- 2021Adaptive Sampling for Heterogeneous Rank Aggregation from Noisy Pairwise Comparisonscited by 3
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approachcited by 2
- 2023Composing Efficient, Robust Tests for Policy Selectioncited by 1
- 2024Swim till You Sink: Computing the Limit of a Gamecited by 1
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populationscited by 0
- 2026AREG: Adversarial Resource Extraction Game for Evaluating Persuasion and Resistance in Large Language Modelscited by 0
1 more
- 2026Efficient Nash Equilibrium Computation for Cybersecurity Games16 Sep 2026
- 2026AREG: Adversarial Resource Extraction Game for Evaluating Persuasion and Resistance in Large Language Models18 Feb 2026
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populations17 Sep 2025
- 2024Swim till You Sink: Computing the Limit of a Game20 Aug 2024
- 2023Composing Efficient, Robust Tests for Policy Selection12 Jun 2023
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022Towards a Standardised Performance Evaluation Protocol for Cooperative MARL21 Sep 2022
- 2022Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Games18 Jul 2022
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approach12 Jan 2022
- 2021Adaptive Sampling for Heterogeneous Rank Aggregation from Noisy Pairwise Comparisons8 Oct 2021
- 2021Scaling Scaling Laws with Board Games7 Apr 2021
- 2021Learning in Matrix Games can be Arbitrarily Complex5 Mar 2021
1 more
- 2021Estimating α-Rank by Maximizing Information Gain22 Jan 2021
- 2021Scaling Scaling Laws with Board Gamescited by 62
- 2022Towards a Standardised Performance Evaluation Protocol for Cooperative MARLcited by 48
- 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
- 2021Estimating α-Rank by Maximizing Information Gaincited by 4
- 2022Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Gamescited by 4
- 2021Adaptive Sampling for Heterogeneous Rank Aggregation from Noisy Pairwise Comparisonscited by 3
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approachcited by 2
- 2023Composing Efficient, Robust Tests for Policy Selectioncited by 1
- 2024Swim till You Sink: Computing the Limit of a Gamecited by 1
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populationscited by 0
- 2026AREG: Adversarial Resource Extraction Game for Evaluating Persuasion and Resistance in Large Language Modelscited by 0
12 most cited of 13 All 13 (JSON)
- 2026Efficient Nash Equilibrium Computation for Cybersecurity Games16 Sep 2026
- 2026AREG: Adversarial Resource Extraction Game for Evaluating Persuasion and Resistance in Large Language Models18 Feb 2026
- 2025Beyond the high score: Prosocial ability profiles of multi-agent populations17 Sep 2025
- 2024Swim till You Sink: Computing the Limit of a Game20 Aug 2024
- 2023Composing Efficient, Robust Tests for Policy Selection12 Jun 2023
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022Towards a Standardised Performance Evaluation Protocol for Cooperative MARL21 Sep 2022
- 2022Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Games18 Jul 2022
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approach12 Jan 2022
- 2021Adaptive Sampling for Heterogeneous Rank Aggregation from Noisy Pairwise Comparisons8 Oct 2021
- 2021Scaling Scaling Laws with Board Games7 Apr 2021
- 2021Learning in Matrix Games can be Arbitrarily Complex5 Mar 2021
12 newest of 13 All 13 (JSON)