mlsanityData to 14 Oct 2026

Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics

arXiv 2203.14129 ↗First posted 26 Mar 2022cs.GT cs.LG econ.THcited by 4

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Abstract (arXiv)

Under what conditions do the behaviors of players, who play a game repeatedly, converge to a Nash equilibrium? If one assumes that the players' behavior is a discrete-time or continuous-time rule whereby the current mixed strategy profile is mapped to the next, this becomes a problem in the theory of dynamical systems. We apply this theory, and in particular the concepts of chain recurrence, attractors, and Conley index, to prove a general impossibility result: there exist games for which any dynamics is bound to have starting points that do not end up at a Nash equilibrium. We also prove a stronger result for ε-approximate Nash equilibria: there are games such that no game dynamics can converge (in an appropriate sense) to ε-Nash equilibria, and in fact the set of such games has positive measure. Further numerical results demonstrate that this holds for any ε between zero and 0.09. Our results establish that, although the notions of Nash equilibria (and its computation-inspired approximations) are universally applicable in all games, they are also fundamentally incomplete as predictors of long term behavior, regardless of the choice of dynamics.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 24 of its 96 references that are in the map. First posted on arXiv 26 Mar 2022.

Builds on

24 of 96 references.

References · 24

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  2. 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
  3. 2018A Variational Inequality Perspective on Generative Adversarial Networkscited by 144
  4. 2018Optimistic mirror descent in saddle-point problems: Going the extra (gradient) milecited by 136
  5. 2017Cycles in adversarial regularized learningcited by 124
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  11. 2019Differentiable Game Mechanicscited by 43
  12. 2017Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaoscited by 29
12 more
  1. 2019Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascentcited by 29
  2. 2019Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Gamescited by 25
  3. 2021Survival of the strictest: Stable and unstable equilibria under regularized learning with partial informationcited by 23
  4. 2020On the Impossibility of Global Convergence in Multi-Loss Optimizationcited by 16
  5. 2020Chaos, Extremism and Optimism: Volume Analysis of Learning in Gamescited by 16
  6. 2019The route to chaos in routing games: When is Price of Anarchy too optimistic?cited by 15
  7. 2019Multi-Agent Learning in Network Zero-Sum Games is a Hamiltonian Systemcited by 13
  8. 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
  9. 2021Follow-the-Regularized-Leader Routes to Chaos in Routing Gamescited by 10
  10. 2020Chaos of Learning Beyond Zero-sum and Coordination via Game Decompositionscited by 9
  11. 2019From Darwin to Poincar'e and von Neumann: Recurrence and Cycles in Evolutionary and Algorithmic Game Theorycited by 5
  12. 2020Smooth markets: A basic mechanism for organizing gradient-based learnerscited by 4

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Citing papers per year: 2022: 2; 2023: 1; 2024: 0; 2025: 1.

4 papers.