On the Impossibility of Global Convergence in Multi-Loss Optimization
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Abstract (arXiv)
Under mild regularity conditions, gradient-based methods converge globally to a critical point in the single-loss setting. This is known to break down for vanilla gradient descent when moving to multi-loss optimization, but can we hope to build some algorithm with global guarantees? We negatively resolve this open problem by proving that desirable convergence properties cannot simultaneously hold for any algorithm. Our result has more to do with the existence of games with no satisfactory outcomes, than with algorithms per se. More explicitly we construct a two-player game with zero-sum interactions whose losses are both coercive and analytic, but whose only simultaneous critical point is a strict maximum. Any 'reasonable' algorithm, defined to avoid strict maxima, will therefore fail to converge. This is fundamentally different from single losses, where coercivity implies existence of a global minimum. Moreover, we prove that a wide range of existing gradient-based methods almost surely have bounded but non-convergent iterates in a constructed zero-sum game for suitably small learning rates. It nonetheless remains an open question whether such behavior can arise in high-dimensional games of interest to ML practitioners, such as GANs or multi-agent RL.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 May 2020.
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Citing papers per year: 2021: 7; 2022: 5; 2023: 2; 2024: 2.
16 papers.
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- 2021Faster Single-loop Algorithms for Minimax Optimization without Strong Concavitycited by 47
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
- 2021Neural Network Weights Do Not Converge to Stationary Points: An Invariant Measure Perspectivecited by 15
- 2022Alternating Mirror Descent for Constrained Min-Max Gamescited by 13
- 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
- 2021Minimax Optimization with Smooth Algorithmic Adversariescited by 8
- 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimizationcited by 7
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
- 2022No-Regret Learning in Games is Turing Completecited by 2
- 2023Exploiting hidden structures in non-convex games for convergence to Nash equilibriumcited by 2
- 2024Analysing the Sample Complexity of Opponent Shapingcited by 2
- 2022Competitive Gradient Optimizationcited by 1
4 more
- 2021ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learningcited by 0
- 2021Constants of Motion: The Antidote to Chaos in Optimization and Game Dynamicscited by 0
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
- 2024Stochastic Gradient Descent Revisitedcited by 0
- 2024Stochastic Gradient Descent Revisited8 Dec 2024
- 2024Analysing the Sample Complexity of Opponent Shaping8 Feb 2024
- 2023Exploiting hidden structures in non-convex games for convergence to Nash equilibrium27 Dec 2023
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning rates1 Jun 2023
- 2022Alternating Mirror Descent for Constrained Min-Max Games8 Jun 2022
- 2022Competitive Gradient Optimization27 May 2022
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics26 Mar 2022
- 2022No-Regret Learning in Games is Turing Complete24 Feb 2022
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos25 Jan 2022
- 2021Faster Single-loop Algorithms for Minimax Optimization without Strong Concavity10 Dec 2021
- 2021Neural Network Weights Do Not Converge to Stationary Points: An Invariant Measure Perspective12 Oct 2021
- 2021Constants of Motion: The Antidote to Chaos in Optimization and Game Dynamics8 Sep 2021
4 more
- 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimization12 Jun 2021
- 2021Minimax Optimization with Smooth Algorithmic Adversaries2 Jun 2021
- 2021Learning in Matrix Games can be Arbitrarily Complex5 Mar 2021
- 2021ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learning15 Feb 2021
- 2021Faster Single-loop Algorithms for Minimax Optimization without Strong Concavitycited by 47
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
- 2021Neural Network Weights Do Not Converge to Stationary Points: An Invariant Measure Perspectivecited by 15
- 2022Alternating Mirror Descent for Constrained Min-Max Gamescited by 13
- 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
- 2021Minimax Optimization with Smooth Algorithmic Adversariescited by 8
- 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimizationcited by 7
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
- 2022No-Regret Learning in Games is Turing Completecited by 2
- 2023Exploiting hidden structures in non-convex games for convergence to Nash equilibriumcited by 2
- 2024Analysing the Sample Complexity of Opponent Shapingcited by 2
- 2022Competitive Gradient Optimizationcited by 1
12 most cited of 16 All 16 (JSON)
- 2024Stochastic Gradient Descent Revisited8 Dec 2024
- 2024Analysing the Sample Complexity of Opponent Shaping8 Feb 2024
- 2023Exploiting hidden structures in non-convex games for convergence to Nash equilibrium27 Dec 2023
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning rates1 Jun 2023
- 2022Alternating Mirror Descent for Constrained Min-Max Games8 Jun 2022
- 2022Competitive Gradient Optimization27 May 2022
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics26 Mar 2022
- 2022No-Regret Learning in Games is Turing Complete24 Feb 2022
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos25 Jan 2022
- 2021Faster Single-loop Algorithms for Minimax Optimization without Strong Concavity10 Dec 2021
- 2021Neural Network Weights Do Not Converge to Stationary Points: An Invariant Measure Perspective12 Oct 2021
- 2021Constants of Motion: The Antidote to Chaos in Optimization and Game Dynamics8 Sep 2021
12 newest of 16 All 16 (JSON)