mlsanityData to 7 Oct 2026

No-regret learning and mixed Nash equilibria: They do not mix

arXiv 2010.09514 ↗First posted 19 Oct 2020cs.GT cs.LG math.OCcited by 49

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Abstract (arXiv)

Understanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game's set of coarse correlated equilibria. By contrast, our understanding of how the day-to-day behavior of the dynamics correlates to the game's Nash equilibria is much more limited, and only partial results are known for certain classes of games (such as zero-sum or congestion games). In this paper, we study the dynamics of "follow-the-regularized-leader" (FTRL), arguably the most well-studied class of no-regret dynamics, and we establish a sweeping negative result showing that the notion of mixed Nash equilibrium is antithetical to no-regret learning. Specifically, we show that any Nash equilibrium which is not strict (in that every player has a unique best response) cannot be stable and attracting under the dynamics of FTRL. This result has significant implications for predicting the outcome of a learning process as it shows unequivocally that only strict (and hence, pure) Nash equilibria can emerge as stable limit points thereof.

Key facts. Cited by 49 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Oct 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 10; 2023: 9; 2024: 9; 2025: 7; 2026: 3.

49 papers.

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  1. 2021Global Convergence of Multi-Agent Policy Gradient in Markov Potential Gamescited by 89
  2. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  3. 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
  4. 2021Survival of the strictest: Stable and unstable equilibria under regularized learning with partial informationcited by 22
  5. 2022A unified stochastic approximation framework for learning in gamescited by 22
  6. 2024Contracting with a Learning Agentcited by 22
  7. 2021Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Gamescited by 19
  8. 2021Neural Network Weights Do Not Converge to Stationary Points: An Invariant Measure Perspectivecited by 15
  9. 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Gamescited by 14
  10. 2024Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithmscited by 14
  11. 2022On the convergence of policy gradient methods to Nash equilibria in general stochastic gamescited by 13
  12. 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
37 more
  1. 2022First-Order Algorithms for Min-Max Optimization in Geodesic Metric Spacescited by 10
  2. 2021Follow-the-Regularized-Leader Routes to Chaos in Routing Gamescited by 9
  3. 2021Nash Convergence of Mean-Based Learning Algorithms in First-Price Auctionscited by 8
  4. 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamicscited by 6
  5. 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
  6. 2023Learning in quantum gamescited by 4
  7. 2023The equivalence of dynamic and strategic stability under regularized learning in gamescited by 4
  8. 2024A geometric decomposition of finite games: Convergence vs. recurrence under exponential weightscited by 4
  9. 2024No-regret learning in harmonic games: Extrapolation in the face of conflicting interestscited by 4
  10. 2022A Survey of Decision Making in Adversarial Gamescited by 3
  11. 2022The Replicator Dynamic, Chain Components and the Response Graphcited by 3
  12. 2021Evolutionary Dynamics and Phi-Regret Minimization in Gamescited by 2
  13. 2022No-Regret Learning in Games is Turing Completecited by 2
  14. 2023Last-Iterate Convergence of Adaptive Riemannian Gradient Descent for Equilibrium Computationcited by 2
  15. 2023Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Propertycited by 2
  16. 2024Understanding Iterative Combinatorial Auction Designs via Multi-Agent Reinforcement Learningcited by 2
  17. 2024Accelerated regularized learning in finite N-person gamescited by 2
  18. 2025The impact of uncertainty on regularized learning in gamescited by 2
  19. 2026Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopescited by 2
  20. 2021Second-Order Mirror Descent: Convergence in Games Beyond Averaging and Discountingcited by 1
  21. 2022Playing against no-regret playerscited by 1
  22. 2022A Survey on Distributed Online Optimization and Gamecited by 1
  23. 2024Paths to Equilibrium in Gamescited by 1
  24. 2024Swim till You Sink: Computing the Limit of a Gamecited by 1
  25. 2026Markov Potential Game and Multi-Agent Reinforcement Learning for Autonomous Drivingcited by 1
  26. 2021Constants of Motion: The Antidote to Chaos in Optimization and Game Dynamicscited by 0
  27. 2023On algorithmically boosting fixed-point computationscited by 0
  28. 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
  29. 2023Green Resilience of Cyber-Physical Systemscited by 0
  30. 2024Nash Equilibria via Stochastic Eigendecompositioncited by 0
  31. 2025Sink equilibria and the attractors of learning in gamescited by 0
  32. 2025Last-iterate Convergence for Symmetric, General-sum, 2 × 2 Games Under The Exponential Weights Dynamiccited by 0
  33. 2025Last-Iterate Convergence of No-Regret Learning for Equilibria in Bargaining Gamescited by 0
  34. 2025Grouped Satisficing Paths in Pure Strategy Games: a Topological Perspectivecited by 0
  35. 2025Learnable Mixed Nash Equilibria are Collectively Rationalcited by 0
  36. 2025Robust equilibria in continuous games: From strategic to dynamic robustnesscited by 0
  37. 2026Regret, equilibrium, and learning in games: A guided tourcited by 0