On Gradient-Based Learning in Continuous Games
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Abstract (arXiv)
We formulate a general framework for competitive gradient-based learning that encompasses a wide breadth of multi-agent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical systems theory. For both general-sum and potential games, we characterize a non-negligible subset of the local Nash equilibria that will be avoided if each agent employs a gradient-based learning algorithm. We also shed light on the issue of convergence to non-Nash strategies in general- and zero-sum games, which may have no relevance to the underlying game, and arise solely due to the choice of algorithm. The existence and frequency of such strategies may explain some of the difficulties encountered when using gradient descent in zero-sum games as, e.g., in the training of generative adversarial networks. To reinforce the theoretical contributions, we provide empirical results that highlight the frequency of linear quadratic dynamic games (a benchmark for multi-agent reinforcement learning) that admit global Nash equilibria that are almost surely avoided by policy gradient.
Key facts. Cited by 48 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Apr 2018.
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Citing papers per year: 2021: 13; 2022: 10; 2023: 10; 2024: 5; 2025: 6; 2026: 4.
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- 2025Convergent Q-Learning for Infinite-Horizon General-Sum Markov Games through Behavioral Economics12 Aug 2025
- 2025Online Competitive Information Gathering for Partially Observable Trajectory Games2 Jun 2025
- 2025A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games23 Mar 2025
- 2025Multiplayer Federated Learning: Reaching Equilibrium with Less Communication14 Jan 2025
- 2024Adversarial Environment Design via Regret-Guided Diffusion Models25 Oct 2024
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36 more
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- 2023Last-Iterate Convergence of Adaptive Riemannian Gradient Descent for Equilibrium Computation29 Jun 2023
- 2023Beyond first-order methods for non-convex non-concave min-max optimization17 Apr 2023
- 2023Patch-Mix Transformer for Unsupervised Domain Adaptation: A Game Perspective23 Mar 2023
- 2023Neural Operators of Backstepping Controller and Observer Gain Functions for Reaction-Diffusion PDEs18 Mar 2023
- 2023PAPAL: A Provable PArticle-based Primal-Dual ALgorithm for Mixed Nash Equilibrium2 Mar 2023
- 2023Equilibrium Bandits: Learning Optimal Equilibria of Unknown Dynamics27 Feb 2023
- 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Games26 Jan 2023
- 2023ApproxED: Approximate exploitability descent via learned best responses20 Jan 2023
- 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks29 Nov 2022
- 2022Similarity-based cooperative equilibrium26 Nov 2022
- 2022Evaluating Synthetic Tabular Data Generated To Augment Small Sample Datasets19 Nov 2022
- 2022Robust Forecasting for Robotic Control: A Game-Theoretic Approach22 Sep 2022
- 2022Continuous-time Analysis for Variational Inequalities: An Overview and Desiderata14 Jul 2022
- 2022First-Order Algorithms for Min-Max Optimization in Geodesic Metric Spaces4 Jun 2022
- 2022Competitive Gradient Optimization27 May 2022
- 2022General sum stochastic games with networked information flows5 May 2022
- 2022Evolving Curricula with Regret-Based Environment Design2 Mar 2022
- 2022Domain Adversarial Training: A Game Perspective10 Feb 2022
- 2021Last-Iterate Convergence of Saddle-Point Optimizers via High-Resolution Differential Equations27 Dec 2021
- 2021Faster Single-loop Algorithms for Minimax Optimization without Strong Concavity10 Dec 2021
- 2021Second-Order Mirror Descent: Convergence in Games Beyond Averaging and Discounting18 Nov 2021
- 2021Uncoupled Bandit Learning towards Rationalizability: Benchmarks, Barriers, and Algorithms10 Nov 2021
- 2021Scenario generation for market risk models using generative neural networks21 Sep 2021
- 2021Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games27 Jul 2021
- 2021Who Leads and Who Follows in Strategic Classification?23 Jun 2021
- 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimization12 Jun 2021
- 2021Minimax Optimization with Smooth Algorithmic Adversaries2 Jun 2021
- 2021Gradient play in stochastic games: stationary points, convergence, and sample complexity1 Jun 2021
- 2021The Confluence of Networks, Games and Learning17 May 2021
- 2021Fast Distributionally Robust Learning with Variance Reduced Min-Max Optimization27 Apr 2021
- 2021Learning in Matrix Games can be Arbitrarily Complex5 Mar 2021
- 2025Convergent Q-Learning for Infinite-Horizon General-Sum Markov Games through Behavioral Economicscited by 2
- 2024Paths to Equilibrium in Gamescited by 1
- 2025Adversarial Reinforcement Learning Framework for ESP Cheater Simulationcited by 0
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- 2026HALO: Learning Human-Robot Collaboration via Heterogeneous-Agent Lyapunov Policy Optimization4 Mar 2026
- 2025Adversarial Reinforcement Learning Framework for ESP Cheater Simulation29 Sep 2025
- 2025Convergent Q-Learning for Infinite-Horizon General-Sum Markov Games through Behavioral Economics12 Aug 2025
- 2024Paths to Equilibrium in Games26 Mar 2024
- 2023Stackelberg Batch Policy Learningcited by 1
- 2023Stackelberg Batch Policy Learning28 Sep 2023
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- 2023Patch-Mix Transformer for Unsupervised Domain Adaptation: A Game Perspectivecited by 54
- 2021Who Leads and Who Follows in Strategic Classification?cited by 53
- 2021Faster Single-loop Algorithms for Minimax Optimization without Strong Concavitycited by 49
- 2021Gradient play in stochastic games: stationary points, convergence, and sample complexitycited by 34
- 2021The Confluence of Networks, Games and Learningcited by 26
- 2021Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Gamescited by 25
- 2021Fast Distributionally Robust Learning with Variance Reduced Min-Max Optimizationcited by 19
- 2023Neural Operators of Backstepping Controller and Observer Gain Functions for Reaction-Diffusion PDEscited by 18
- 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Gamescited by 14
- 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
- 2023Proper Laplacian Representation Learningcited by 11
12 most cited of 42 All 42 (JSON)
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- 2026Parametric Open Source Games25 Jun 2026
- 2026Last-Iterate Guarantees for Learning in Co-coercive Games21 Apr 2026
- 2025A Three-Stage Bayesian Transfer Learning Framework to Improve Predictions in Data-Scarce Domains30 Oct 2025
- 2025Online Competitive Information Gathering for Partially Observable Trajectory Games2 Jun 2025
- 2025A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games23 Mar 2025
- 2025Multiplayer Federated Learning: Reaching Equilibrium with Less Communication14 Jan 2025
- 2024Learning to Control Unknown Strongly Monotone Games30 Jun 2024
- 2024Is Thompson Sampling Susceptible to Algorithmic Collusion?23 May 2024
- 2024Understanding Model Selection For Learning In Strategic Environments12 Feb 2024
- 2023Proper Laplacian Representation Learning16 Oct 2023
- 2023Last-Iterate Convergence of Adaptive Riemannian Gradient Descent for Equilibrium Computation29 Jun 2023
12 newest of 42 All 42 (JSON)