Smooth markets: A basic mechanism for organizing gradient-based learners
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Abstract (arXiv)
With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smooth markets (SM-games), a class of n-player games with pairwise zero sum interactions. SM-games codify a common design pattern in machine learning that includes (some) GANs, adversarial training, and other recent algorithms. We show that SM-games are amenable to analysis and optimization using first-order methods.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Jan 2020.
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Citing papers per year: 2021: 2; 2022: 2.
4 papers.
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
- 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
- 2021Modularity in Reinforcement Learning via Algorithmic Independence in Credit Assignmentcited by 6
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics26 Mar 2022
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos25 Jan 2022
- 2021Modularity in Reinforcement Learning via Algorithmic Independence in Credit Assignment28 Jun 2021
- 2021Learning in Matrix Games can be Arbitrarily Complex5 Mar 2021