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Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent

arXiv 1907.04392 ↗First posted 9 Jul 2019cs.GT math.DS math.OCcited by 28

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Abstract (arXiv)

Gradient descent is arguably one of the most popular online optimization methods with a wide array of applications. However, the standard implementation where agents simultaneously update their strategies yields several undesirable properties; strategies diverge away from equilibrium and regret grows over time. In this paper, we eliminate these negative properties by introducing a different implementation to obtain finite regret via arbitrary fixed step-size. We obtain this surprising property by having agents take turns when updating their strategies. In this setting, we show that an agent that uses gradient descent obtains bounded regret -- regardless of how their opponent updates their strategies. Furthermore, we show that in adversarial settings that agents' strategies are bounded and cycle when both are using the alternating gradient descent algorithm.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jul 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 13; 2022: 5; 2023: 2; 2024: 0; 2025: 4; 2026: 4.

28 papers.

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  1. 2021Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimizationcited by 31
  2. 2021Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationalitycited by 20
  3. 2022Alternating Mirror Descent for Constrained Min-Max Gamescited by 13
  4. 2021Complex Momentum for Optimization in Gamescited by 11
  5. 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
  6. 2021Online Learning in Periodic Zero-Sum Gamescited by 10
  7. 2022Sampling without Replacement Leads to Faster Rates in Finite-Sum Minimax Optimizationcited by 10
  8. 2021Follow-the-Regularized-Leader Routes to Chaos in Routing Gamescited by 9
  9. 2021Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascentcited by 8
  10. 2021Minimax Optimization with Smooth Algorithmic Adversariescited by 8
  11. 2021Lyapunov Exponents for Diversity in Differentiable Gamescited by 8
  12. 2021On the Initialization for Convex-Concave Min-max Problemscited by 4
16 more
  1. 2021Accelerated Proximal Alternating Gradient-Descent-Ascent for Nonconvex Minimax Machine Learningcited by 4
  2. 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
  3. 2021Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrencecited by 3
  4. 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Gamescited by 3
  5. 2025Convergence of two-timescale gradient descent ascent dynamics: finite-dimensional and mean-field perspectivescited by 2
  6. 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
  7. 2026Optimal Alternating Regret for Online Learning and Gamescited by 2
  8. 2022Competitive Gradient Optimizationcited by 1
  9. 2022Recursive Reasoning in Minimax Games: A Level k Gradient Play Methodcited by 1
  10. 2021Constants of Motion: The Antidote to Chaos in Optimization and Game Dynamicscited by 0
  11. 2023Local Convergence of Gradient Methods for Min-Max Games: Partial Curvature Generically Sufficescited by 0
  12. 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
  13. 2025Characterizing Nash Equilibria in Zero-Sum Games: A Physics-Inspired, Parallelizable Approach with a Linear Number of Gradient Queriescited by 0
  14. 2026Understanding Dynamics of Adam in Zero-Sum Games: An ODE Approachcited by 0
  15. 2026Accelerated and Stable Convergence with Anchored Generalized Optimistic Methodcited by 0
  16. 2026Minimax Alternating Regret for the Experts Problem and Online Convex Optimizationcited by 0