mlsanityData to 7 Oct 2026

Alternating Mirror Descent for Constrained Min-Max Games

arXiv 2206.04160 ↗First posted 8 Jun 2022cs.GT cs.LG math.DScited by 13

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Abstract (arXiv)

In this paper we study two-player bilinear zero-sum games with constrained strategy spaces. An instance of natural occurrences of such constraints is when mixed strategies are used, which correspond to a probability simplex constraint. We propose and analyze the alternating mirror descent algorithm, in which each player takes turns to take action following the mirror descent algorithm for constrained optimization. We interpret alternating mirror descent as an alternating discretization of a skew-gradient flow in the dual space, and use tools from convex optimization and modified energy function to establish an O(K-2/3) bound on its average regret after K iterations. This quantitatively verifies the algorithm's better behavior than the simultaneous version of mirror descent algorithm, which is known to diverge and yields an O(K-1/2) average regret bound. In the special case of an unconstrained setting, our results recover the behavior of alternating gradient descent algorithm for zero-sum games which was studied in (Bailey et al., COLT 2020).

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 18 of its 34 references that are in the map. First posted on arXiv 8 Jun 2022.

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18 of 34 references.

References · 18

  1. 2017Towards Deep Learning Models Resistant to Adversarial Attackscited by 6,326
  2. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
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  5. 2018Optimistic mirror descent in saddle-point problems: Going the extra (gradient) milecited by 132
  6. 2017Cycles in adversarial regularized learningcited by 122
  7. 2016A Variational Perspective on Accelerated Methods in Optimizationcited by 108
  8. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
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  12. 2019Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Gamescited by 24
6 more
  1. 2021Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Updatecited by 20
  2. 2020On the Impossibility of Global Convergence in Multi-Loss Optimizationcited by 16
  3. 2019The route to chaos in routing games: When is Price of Anarchy too optimistic?cited by 14
  4. 2019Multi-Agent Learning in Network Zero-Sum Games is a Hamiltonian Systemcited by 13
  5. 2020Variational Optimization on Lie Groups, with Examples of Leading (Generalized) Eigenvalue Problemscited by 12
  6. 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11

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Citing papers per year: 2023: 1; 2024: 6; 2025: 4; 2026: 2.

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