Alternating Mirror Descent for Constrained Min-Max Games
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Abstract (arXiv)
In this paper we study two-player bilinear zero-sum games with constrained strategy spaces. An instance of natural occurrences of such constraints is when mixed strategies are used, which correspond to a probability simplex constraint. We propose and analyze the alternating mirror descent algorithm, in which each player takes turns to take action following the mirror descent algorithm for constrained optimization. We interpret alternating mirror descent as an alternating discretization of a skew-gradient flow in the dual space, and use tools from convex optimization and modified energy function to establish an O(K-2/3) bound on its average regret after K iterations. This quantitatively verifies the algorithm's better behavior than the simultaneous version of mirror descent algorithm, which is known to diverge and yields an O(K-1/2) average regret bound. In the special case of an unconstrained setting, our results recover the behavior of alternating gradient descent algorithm for zero-sum games which was studied in (Bailey et al., COLT 2020).
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 18 of its 34 references that are in the map. First posted on arXiv 8 Jun 2022.
Builds on
18 of 34 references.
References · 18
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- 2016A Variational Perspective on Accelerated Methods in Optimizationcited by 108
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6 more
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Citing papers per year: 2023: 1; 2024: 6; 2025: 4; 2026: 2.
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- 2024M3-JEPA: Multimodal Alignment via Multi-gate MoE based on the Joint-Embedding Predictive Architecturecited by 12
- 2023Fast sampling from constrained spaces using the Metropolis-adjusted Mirror Langevin algorithmcited by 11
- 2025Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approachcited by 5
- 2024Computing Optimal Regularizers for Online Linear Optimizationcited by 4
- 2024LiteEFG: An Efficient Python Library for Solving Extensive-form Gamescited by 3
- 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Gamescited by 3
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2026Optimal Alternating Regret for Online Learning and Gamescited by 2
- 2024Mirror Descent-Ascent for mean-field min-max problemscited by 1
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2024Barriers to Welfare Maximization with No-Regret Learningcited by 0
- 2026Minimax Alternating Regret for the Experts Problem and Online Convex Optimization25 Aug 2026
- 2026Optimal Alternating Regret for Online Learning and Games25 Aug 2026
- 2025Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach23 Oct 2025
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimization20 Oct 2025
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games26 May 2025
- 2024Barriers to Welfare Maximization with No-Regret Learning4 Nov 2024
- 2024Computing Optimal Regularizers for Online Linear Optimization22 Oct 2024
- 2024M3-JEPA: Multimodal Alignment via Multi-gate MoE based on the Joint-Embedding Predictive Architecture9 Sep 2024
- 2024LiteEFG: An Efficient Python Library for Solving Extensive-form Games29 Jul 2024
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2024Mirror Descent-Ascent for mean-field min-max problems12 Feb 2024
- 2023Fast sampling from constrained spaces using the Metropolis-adjusted Mirror Langevin algorithmcited by 11
- 2025Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approachcited by 5
- 2024Computing Optimal Regularizers for Online Linear Optimizationcited by 4
- 2024LiteEFG: An Efficient Python Library for Solving Extensive-form Gamescited by 3
- 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Gamescited by 3
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2026Optimal Alternating Regret for Online Learning and Gamescited by 2
- 2024Mirror Descent-Ascent for mean-field min-max problemscited by 1
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2024Barriers to Welfare Maximization with No-Regret Learningcited by 0
- 2026Minimax Alternating Regret for the Experts Problem and Online Convex Optimizationcited by 0
- 2026Minimax Alternating Regret for the Experts Problem and Online Convex Optimization25 Aug 2026
- 2026Optimal Alternating Regret for Online Learning and Games25 Aug 2026
- 2025Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach23 Oct 2025
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimization20 Oct 2025
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2025Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games26 May 2025
- 2024Barriers to Welfare Maximization with No-Regret Learning4 Nov 2024
- 2024Computing Optimal Regularizers for Online Linear Optimization22 Oct 2024
- 2024LiteEFG: An Efficient Python Library for Solving Extensive-form Games29 Jul 2024
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2024Mirror Descent-Ascent for mean-field min-max problems12 Feb 2024
- 2023Fast sampling from constrained spaces using the Metropolis-adjusted Mirror Langevin algorithm14 Dec 2023