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Chaos, Extremism and Optimism: Volume Analysis of Learning in Games

arXiv 2005.13996 ↗First posted 28 May 2020cs.GT cs.LG math.DScited by 16

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Abstract (arXiv)

We present volume analyses of Multiplicative Weights Updates (MWU) and Optimistic Multiplicative Weights Updates (OMWU) in zero-sum as well as coordination games. Such analyses provide new insights into these game dynamical systems, which seem hard to achieve via the classical techniques within Computer Science and Machine Learning. The first step is to examine these dynamics not in their original space (simplex of actions) but in a dual space (aggregate payoff space of actions). The second step is to explore how the volume of a set of initial conditions evolves over time when it is pushed forward according to the algorithm. This is reminiscent of approaches in Evolutionary Game Theory where replicator dynamics, the continuous-time analogue of MWU, is known to always preserve volume in all games. Interestingly, when we examine discrete-time dynamics, both the choice of the game and the choice of the algorithm play a critical role. So whereas MWU expands volume in zero-sum games and is thus Lyapunov chaotic, we show that OMWU contracts volume, providing an alternative understanding for its known convergent behavior. However, we also prove a no-free-lunch type of theorem, in the sense that when examining coordination games the roles are reversed: OMWU expands volume exponentially fast, whereas MWU contracts. Using these tools, we prove two novel, rather negative properties of MWU in zero-sum games: (1) Extremism: even in games with unique fully mixed Nash equilibrium, the system recurrently gets stuck near pure-strategy profiles, despite them being clearly unstable from game theoretic perspective. (2) Unavoidability: given any set of good points (with your own interpretation of "good"), the system cannot avoid bad points indefinitely.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 May 2020.

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Citing papers per year: 2021: 6; 2022: 5; 2023: 1; 2024: 0; 2025: 2; 2026: 2.

16 papers.

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  1. 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
  2. 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
  3. 2021Learning in Matrix Games can be Arbitrarily Complexcited by 11
  4. 2022Learning in Congestion Games with Bandit Feedbackcited by 10
  5. 2021Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascentcited by 8
  6. 2021Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Gamescited by 6
  7. 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
  8. 2021Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrencecited by 3
  9. 2022The Replicator Dynamic, Chain Components and the Response Graphcited by 3
  10. 2021Evolutionary Dynamics and Phi-Regret Minimization in Gamescited by 2
  11. 2021Consensus Multiplicative Weights Update: Learning to Learn using Projector-based Game Signaturescited by 1
  12. 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
4 more
  1. 2025Last-iterate Convergence for Symmetric, General-sum, 2 × 2 Games Under The Exponential Weights Dynamiccited by 0
  2. 2025Langevin Multiplicative Weights Update with Applications in Polynomial Portfolio Managementcited by 0
  3. 2026Understanding Dynamics of Adam in Zero-Sum Games: An ODE Approachcited by 0
  4. 2026Natural Invariant Measures for Chaotic Game Dynamics: Finding Order in Chaoscited by 0