mlsanityData to 7 Oct 2026

Learning Affordance Landscapes for Interaction Exploration in 3D Environments

arXiv 2008.09241 ↗First posted 21 Aug 2020cs.CVcited by 65

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Abstract (arXiv)

Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby an embodied agent autonomously discovers the affordance landscape of a new unmapped 3D environment (such as an unfamiliar kitchen). Given an egocentric RGB-D camera and a high-level action space, the agent is rewarded for maximizing successful interactions while simultaneously training an image-based affordance segmentation model. The former yields a policy for acting efficiently in new environments to prepare for downstream interaction tasks, while the latter yields a convolutional neural network that maps image regions to the likelihood they permit each action, densifying the rewards for exploration. We demonstrate our idea with AI2-iTHOR. The results show agents can learn how to use new home environments intelligently and that it prepares them to rapidly address various downstream tasks like "find a knife and put it in the drawer." Project page: http://vision.cs.utexas.edu/projects/interaction-exploration/

Key facts. Cited by 65 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 13; 2022: 13; 2023: 13; 2024: 11; 2025: 10; 2026: 5.

65 papers.

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  1. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  2. 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
  3. 2023An Outlook into the Future of Egocentric Visioncited by 84
  4. 2022Learning Affordance Grounding from Exocentric Imagescited by 82
  5. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  6. 2021VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objectscited by 78
  7. 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 75
  8. 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenescited by 68
  9. 2023Grounding 3D Object Affordance from 2D Interactions in Imagescited by 62
  10. 2021Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completioncited by 57
  11. 2021AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-shot Interactionscited by 56
  12. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 53
38 more
  1. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  2. 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
  3. 2021O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learningcited by 46
  4. 2022Sound Adversarial Audio-Visual Navigationcited by 46
  5. 2023One-Shot Open Affordance Learning with Foundation Modelscited by 45
  6. 2021Language Grounding with 3D Objectscited by 43
  7. 2023Open-Vocabulary Affordance Detection in 3D Point Cloudscited by 41
  8. 2023Detecting Human-Object Contact in Imagescited by 41
  9. 2021One-Shot Object Affordance Detection in the Wildcited by 40
  10. 2023Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perceptioncited by 40
  11. 2022PartAfford: Part-level Affordance Discovery from 3D Objectscited by 35
  12. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  13. 2022Affordance Learning from Play for Sample-Efficient Policy Learningcited by 27
  14. 2022TOIST: Task Oriented Instance Segmentation Transformer with Noun-Pronoun Distillationcited by 25
  15. 2023Learning Foresightful Dense Visual Affordance for Deformable Object Manipulationcited by 25
  16. 2022Grounded Affordance from Exocentric Viewcited by 21
  17. 2024Learning 2D Invariant Affordance Knowledge for 3D Affordance Groundingcited by 21
  18. 2022Learning Active Camera for Multi-Object Navigationcited by 20
  19. 2024Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Modelcited by 19
  20. 2025Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactionscited by 19
  21. 2021Shaping embodied agent behavior with activity-context priors from egocentric videocited by 17
  22. 2022Pay Self-Attention to Audio-Visual Navigationcited by 17
  23. 2022Discovering Human-Object Interaction Concepts via Self-Compositional Learningcited by 15
  24. 2023Visual Affordance Prediction for Guiding Robot Explorationcited by 12
  25. 2024Grounding 3D Scene Affordance From Egocentric Interactionscited by 11
  26. 2025IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environmentscited by 11
  27. 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
  28. 2024Seeing the Unseen: Visual Common Sense for Semantic Placementcited by 9
  29. 2025GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulationcited by 9
  30. 2025Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priorscited by 9
  31. 2022Learning to Act with Affordance-Aware Multimodal Neural SLAMcited by 8
  32. 2024FIction: 4D Future Interaction Prediction from Videocited by 8
  33. 2026AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understandingcited by 8
  34. 2022Pretraining on Interactions for Learning Grounded Affordance Representationscited by 5
  35. 2021Rediscovering Affordance: A Reinforcement Learning Perspectivecited by 4
  36. 2022Real-time Mapping of Physical Scene Properties with an Autonomous Robot Experimentercited by 4
  37. 2023ALP: Action-Aware Embodied Learning for Perceptioncited by 4
  38. 2024DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-level Controlcited by 4

50 most cited of 65 All 65 (JSON)