IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments
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Abstract (arXiv)
This work presents IAAO, a novel framework that builds an explicit 3D model for intelligent agents to gain understanding of articulated objects in their environment through interaction. Unlike prior methods that rely on task-specific networks and assumptions about movable parts, our IAAO leverages large foundation models to estimate interactive affordances and part articulations in three stages. We first build hierarchical features and label fields for each object state using 3D Gaussian Splatting (3DGS) by distilling mask features and view-consistent labels from multi-view images. We then perform object- and part-level queries on the 3D Gaussian primitives to identify static and articulated elements, estimating global transformations and local articulation parameters along with affordances. Finally, scenes from different states are merged and refined based on the estimated transformations, enabling robust affordance-based interaction and manipulation of objects. Experimental results demonstrate the effectiveness of our method.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 43 of its 60 references that are in the map. First posted on arXiv 9 Apr 2025.
Builds on
43 of 60 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2025: 4; 2026: 7.
11 papers.
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 5
- 2026ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposalscited by 1
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splattingcited by 1
- 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoningcited by 1
- 2026Articulated Object Reconstruction from Rest-State Observationcited by 1
- 2025TReF-6: Inferring Task-Relevant Frames from a Single Demonstration for One-Shot Skill Generalizationcited by 0
- 2025YOLOA: Real-Time Affordance Detection via LLM Adaptercited by 0
- 2026SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D Observationcited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Articulated Object Reconstruction from Rest-State Observation30 Jul 2026
- 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning7 Jun 2026
- 2026SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D Observation1 Jun 2026
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting9 Apr 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
- 2026ArtPro: Self-Supervised Articulated Object Reconstruction with Adaptive Integration of Mobility Proposals26 Feb 2026
- 2025YOLOA: Real-Time Affordance Detection via LLM Adapter3 Dec 2025
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video22 Sep 2025
- 2025TReF-6: Inferring Task-Relevant Frames from a Single Demonstration for One-Shot Skill Generalization30 Aug 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025