mlsanityData to 7 Oct 2026

Fixing Malfunctional Objects With Learned Physical Simulation and Functional Prediction

arXiv 2205.02834 ↗First posted 5 May 2022cs.CV cs.AI cs.GRcited by 2

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Abstract (arXiv)

This paper studies the problem of fixing malfunctional 3D objects. While previous works focus on building passive perception models to learn the functionality from static 3D objects, we argue that functionality is reckoned with respect to the physical interactions between the object and the user. Given a malfunctional object, humans can perform mental simulations to reason about its functionality and figure out how to fix it. Inspired by this, we propose FixIt, a dataset that contains about 5k poorly-designed 3D physical objects paired with choices to fix them. To mimic humans' mental simulation process, we present FixNet, a novel framework that seamlessly incorporates perception and physical dynamics. Specifically, FixNet consists of a perception module to extract the structured representation from the 3D point cloud, a physical dynamics prediction module to simulate the results of interactions on 3D objects, and a functionality prediction module to evaluate the functionality and choose the correct fix. Experimental results show that our framework outperforms baseline models by a large margin, and can generalize well to objects with similar interaction types.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 44 of its 80 references that are in the map. First posted on arXiv 5 May 2022.

Builds on

44 of 80 references.

References · 44

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32 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.

2 papers.