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VR-based generation of photorealistic synthetic data for training hand-object tracking models

arXiv 2401.17874 ↗First posted 31 Jan 2024cs.CVcited by 0

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Abstract (arXiv)

Supervised learning models for precise tracking of hand-object interactions (HOI) in 3D require large amounts of annotated data for training. Moreover, it is not intuitive for non-experts to label 3D ground truth (e.g. 6DoF object pose) on 2D images. To address these issues, we present "blender-hoisynth", an interactive synthetic data generator based on the Blender software. Blender-hoisynth can scalably generate and automatically annotate visual HOI training data. Other competing approaches usually generate synthetic HOI data compeletely without human input. While this may be beneficial in some scenarios, HOI applications inherently necessitate direct control over the HOIs as an expression of human intent. With blender-hoisynth, it is possible for users to interact with objects via virtual hands using standard Virtual Reality hardware. The synthetically generated data are characterized by a high degree of photorealism and contain visually plausible and physically realistic videos of hands grasping objects and moving them around in 3D. To demonstrate the efficacy of our data generation, we replace large parts of the training data in the well-known DexYCB dataset with hoisynth data and train a state-of-the-art HOI reconstruction model with it. We show that there is no significant degradation in the model performance despite the data replacement.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 25 references that are in the map. First posted on arXiv 31 Jan 2024.

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19 of 25 references.

References · 19

  1. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  2. 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 768
  3. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  4. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  5. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  6. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
  7. 2017T-LESS: An RGB-D Dataset for 6D Pose Estimation of Texture-less Objectscited by 210
  8. 2019HomebrewedDB: RGB-D Dataset for 6D Pose Estimation of 3D Objectscited by 110
  9. 20226-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmarkcited by 85
  10. 2017MINOS: Multimodal Indoor Simulator for Navigation in Complex Environmentscited by 66
  11. 2020DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modelingcited by 49
  12. 2023gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstructioncited by 49
7 more
  1. 2018CHALET: Cornell House Agent Learning Environmentcited by 38
  2. 2019VRKitchen: an Interactive 3D Virtual Environment for Task-oriented Learningcited by 29
  3. 2020ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applicationscited by 29
  4. 2017HoME: a Household Multimodal Environmentcited by 20
  5. 2021Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Gamescited by 17
  6. 2023Are Synthetic Data Useful for Egocentric Hand-Object Interaction Detection?cited by 10
  7. 2018UnrealROX: An eXtremely Photorealistic Virtual Reality Environment for Robotics Simulations and Synthetic Data Generationcited by 4

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