CogniPlay: a work-in-progress Human-like model for General Game Playing
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Abstract (arXiv)
While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the pattern-based, intuitive decision-making processes observed in human cognition. This paper presents an overview of findings from cognitive psychology and previous efforts to model human-like behavior in artificial agents, discusses their applicability to General Game Playing (GGP) and introduces our work-in-progress model based on these observations: CogniPlay.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 11 of its 41 references that are in the map. First posted on arXiv 8 Jul 2025.
Builds on
11 of 41 references.
References · 11
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 349
- 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 252
- 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
- 2023Plug-and-Play Policy Planner for Large Language Model Powered Dialogue Agentscited by 77
- 2019Ludii -- The Ludemic General Game Systemcited by 39
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planningcited by 32
- 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 11
- 2020Modern Techniques for Ancient Gamescited by 9
- 2022Spatial State-Action Features for General Gamescited by 3
- 2019Foundations of Digital Archaeoludologycited by 2
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Citing papers per year: 2026: 1.
1 paper.
- 2026Toward Modeling Player-Specific Chess Behaviorscited by 1
- 2026Toward Modeling Player-Specific Chess Behaviors12 May 2026