A Behavior-Based Knowledge Representation Improves Prediction of Players' Moves in Chess by 25%
Not on the map. Why?
Abstract (arXiv)
Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single position, starting from the initial setup, makes forecasting a player's next move incredibly complex. Second, and perhaps even more challenging, is the inherent unpredictability of human behavior. Unlike the optimized play of engines, humans introduce a layer of variability due to differing playing styles and decision-making processes. Each player approaches the game with a unique blend of strategic thinking, tactical awareness, and psychological tendencies, leading to diverse and often unexpected actions. This stylistic variation, combined with the capacity for creativity and even irrational moves, makes predicting human play difficult. Chess, a longstanding benchmark of artificial intelligence research, has seen significant advancements in tools and automation. Engines like Deep Blue, AlphaZero, and Stockfish can defeat even the most skilled human players. However, despite their exceptional ability to outplay top-level grandmasters, predicting the moves of non-grandmaster players, who comprise most of the global chess community -- remains complicated for these engines. This paper proposes a novel approach combining expert knowledge with machine learning techniques to predict human players' next moves. By applying feature engineering grounded in domain expertise, we seek to uncover the patterns in the moves of intermediate-level chess players, particularly during the opening phase of the game. Our methodology offers a promising framework for anticipating human behavior, advancing both the fields of AI and human-computer interaction.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 18 references that are in the map. First posted on arXiv 7 Apr 2025.
Builds on
4 of 18 references.
References · 4
- 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 25
- 2019Deep learning investigation for chess player attention prediction using eye-tracking and game datacited by 3
- 2020Context-Oriented Behavioral Programmingcited by 3
Built on by
Not cited yet.