mlsanityData to 7 Oct 2026

ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess

arXiv 2606.04473 ↗First posted 3 Jun 2026cs.LG cs.AIcited by 0

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Abstract (arXiv)

We present ChessMimic, a system of three small encoder-only transformers - for move, thinking-time, and outcome prediction - conditioned on the position, recent move history, player rating, and clock state. We fit a separate instance of each model per 100-Elo rating band, trading parameter efficiency for sharper per-skill calibration. On a held-out month-wide slice of Lichess Rated Blitz games ChessMimic's human move prediction accuracy outperforms Maia-2 in every Elo band. Compared to Maia-3, our 9M parameter model's accuracy sits between Maia-3-5M and Maia-3-23M without the additional complexity of Geometric Attention Bias. In addition to the move matching model, we also train a game outcome model that conditions not only on the position, but also player ratings, time control, and remaining clock times. The outcome model achieves an AUC of 0.78 out of sample, beating Maia-2 as well as logistic regressions based on material, ratings, and clock time. Finally, we train a clock model that predicts human thinking times. The clock model provides a usable but non-SOTA per-ply think-time signal under ALLIE-style filters (Pearson r = 0.41, Spearman rho = 0.50, MAE 4.10 s, against ALLIE's reported r = 0.70), with the residual gap concentrated in per-position bucket sharpness rather than bucket-marginal calibration. A public demo is at 1e4.ai and we release code, per-band weights, and the C++ data-filter pipeline code in GitHub.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 26 references that are in the map. First posted on arXiv 3 Jun 2026.

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References · 17

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020GLU Variants Improve Transformercited by 1,724
  3. 2019What Does BERT Look At? An Analysis of BERT's Attentioncited by 994
  4. 2019Attention is not Explanationcited by 916
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  6. 2019Are Sixteen Heads Really Better than One?cited by 803
  7. 2019Attention is not not Explanationcited by 629
  8. 2021Acquisition of Chess Knowledge in AlphaZerocited by 120
  9. 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 78
  10. 2024Amortized Planning with Large-Scale Transformers: A Case Study on Chesscited by 45
  11. 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 24
  12. 2020Learning Models of Individual Behavior in Chesscited by 22
5 more
  1. 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chesscited by 18
  2. 2024Human-aligned Chess with a Bit of Searchcited by 9
  3. 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chesscited by 7
  4. 2026Chessformer: A Unified Architecture for Chess Modelingcited by 6
  5. 2024Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTMcited by 4

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