mlsanityData to 14 Oct 2026

How Much Can a Few Engine Moves Help? Quantifying Limited Cheating in Chess

arXiv 2601.05386 ↗First posted 8 Jan 2026cs.AIcited by 0

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Abstract (arXiv)

Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned em detection of cheating, here we try to evaluate the possible gain in performance, obtained by cheating a limited number of times during a game. We develop threshold-based and Bellman-style intervention policies, and test them in a controlled engine-vs-engine setting using Stockfish. A judicious choice of 1 or 2 cheats yields average scores of 0.71 and 0.82, respectively, compared to 0.51 with no cheats. We also introduce a fast, engine-free simulator that enables hyperparameter optimization without running games, closely matching the engine-based optimum. The goal of this work is not to assist cheaters, but to measure the effectiveness of cheating -- which is crucial as part of the effort to contain and detect it.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 40 references that are in the map. First posted on arXiv 8 Jan 2026.

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References · 6

  1. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 197
  2. 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
  3. 2023Superhuman Artificial Intelligence Can Improve Human Decision Making by Increasing Noveltycited by 27
  4. 2020Learning Models of Individual Behavior in Chesscited by 22
  5. 2017Infinite-Duration Bidding Gamescited by 4
  6. 2020Infinite-Duration All-Pay Bidding Gamescited by 3

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