mlsanityData to 14 Oct 2026

Designing Skill-Compatible AI: Methodologies and Frameworks in Chess

arXiv 2405.05066 ↗First posted 8 May 2024cs.AI cs.CY cs.LGcited by 10

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Abstract (arXiv)

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks are handled by algorithms, heuristics, or other entities of varying computational power. For AI agents to successfully interact in these settings, however, achieving superhuman performance alone is not sufficient; they also need to account for suboptimal actions or idiosyncratic style from their less-skilled counterparts. We propose a formal evaluation framework for assessing the compatibility of near-optimal AI with interaction partners who may have much lower levels of skill; we use popular collaborative chess variants as model systems to study and develop AI agents that can successfully interact with lower-skill entities. Traditional chess engines designed to output near-optimal moves prove to be inadequate partners when paired with engines of various lower skill levels in this domain, as they are not designed to consider the presence of other agents. We contribute three methodologies to explicitly create skill-compatible AI agents in complex decision-making settings, and two chess game frameworks designed to foster collaboration between powerful AI agents and less-skilled partners. On these frameworks, our agents outperform state-of-the-art chess AI (based on AlphaZero) despite being weaker in conventional chess, demonstrating that skill-compatibility is a tangible trait that is qualitatively and measurably distinct from raw performance. Our evaluations further explore and clarify the mechanisms by which our agents achieve skill-compatibility.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 12 of its 24 references that are in the map. First posted on arXiv 8 May 2024.

Builds on

12 of 24 references.

References · 12

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  2. 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 349
  3. 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 197
  4. 2021Collaborating with Humans without Human Datacited by 142
  5. 2021Acquisition of Chess Knowledge in AlphaZerocited by 123
  6. 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
  7. 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 61
  8. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  9. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  10. 2021Chess AI: Competing Paradigms for Machine Intelligencecited by 8
  11. 2022Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaborationcited by 8
  12. 2016Assessing Human Error Against a Benchmark of Perfectioncited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 6; 2026: 3.

10 papers.