Measuring the Non-Transitivity in Chess
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Abstract (arXiv)
It has long been believed that Chess is the Drosophila of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the geometrical landscape of Chess in the strategy space is still mysterious. Judging on AI-generated strategies, researchers hypothesised that the strategy space of Chess possesses a spinning top geometry, with the upright axis representing the transitive dimension (e.g., A beats B, B beats C, A beats C), and the radial axis representing the non-transitive dimension (e.g., A beats B, B beats C, C beats A). However, it is unclear whether such a hypothesis holds for real-world strategies. In this paper, we quantify the non-transitivity in Chess through real-world data from human players. Specifically, we performed two ways of non-transitivity quantifications -- Nash Clustering and counting the number of Rock-Paper-Scissor cycles -- on over one billion match data from Lichess and FICS. Our findings positively indicate that the strategy space occupied by real-world Chess strategies demonstrates a spinning top geometry, and more importantly, there exists a strong connection between the degree of non-transitivity and the progression of a Chess player's rating. In particular, high degrees of non-transitivity tend to prevent human players from making progress on their Elo rating, whereas progressions are easier to make at the level of ratings where the degree of non-transitivity is lower. Additionally, we also investigate the implication of the degree of non-transitivity for population-based training methods. By considering fixed-memory Fictitious Play as a proxy, we reach the conclusion that maintaining large-size and diverse populations of strategies is imperative to training effective AI agents in solving Chess types of games.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 13 of its 40 references that are in the map. First posted on arXiv 22 Oct 2021.
Builds on
13 of 40 references.
References · 13
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2020Game-Theoretic Multiagent Reinforcement Learningcited by 94
- 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
- 2020Real World Games Look Like Spinning Topscited by 66
- 2018Re-evaluating Evaluationcited by 47
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learningcited by 23
- 2021On the Complexity of Computing Markov Perfect Equilibrium in General-Sum Stochastic Gamescited by 19
- 2021Online Double Oraclecited by 18
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Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 2; 2025: 0; 2026: 1.
10 papers.
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 36
- 2021Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Taskscited by 32
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
- 2023Diversifying AI: Towards Creative Chess with AlphaZerocited by 15
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solverscited by 14
- 2024Policy Space Response Oracles: A Surveycited by 10
- 2024Ranking Unraveled: Recipes for LLM Rankings in Head-to-Head AI Combatcited by 8
- 2023An Empirical Study on Google Research Football Multi-agent Scenarioscited by 5
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
- 2026Sample-Efficient Policy Space Response Oracles with Joint Experience Best Responsecited by 0
- 2026Sample-Efficient Policy Space Response Oracles with Joint Experience Best Response6 Feb 2026
- 2024Ranking Unraveled: Recipes for LLM Rankings in Head-to-Head AI Combat19 Nov 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2023Diversifying AI: Towards Creative Chess with AlphaZero17 Aug 2023
- 2023An Empirical Study on Google Research Football Multi-agent Scenarios16 May 2023
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectory29 Dec 2022
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additive21 Jun 2022
- 2021Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Tasks6 Dec 2021
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solvers28 Oct 2021