Amortized Planning with Large-Scale Transformers: A Case Study on Chess
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Abstract (arXiv)
This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile unicodex2013 even at a large scale. To this end, we release ChessBench, a large-scale benchmark dataset of 10 million chess games with legal move and value annotations (15 billion data points) provided by Stockfish 16, the state-of-the-art chess engine. We train transformers with up to 270 million parameters on ChessBench via supervised learning and perform extensive ablations to assess the impact of dataset size, model size, architecture type, and different prediction targets (state-values, action-values, and behavioral cloning). Our largest models learn to predict action-values for novel boards quite accurately, implying highly non-trivial generalization. Despite performing no explicit search, our resulting chess policy solves challenging chess puzzles and achieves a surprisingly strong Lichess blitz Elo of 2895 against humans (grandmaster level). We also compare to Leela Chess Zero and AlphaZero (trained without supervision via self-play) with and without search. We show that, although a remarkably good approximation of Stockfish's search-based algorithm can be distilled into large-scale transformers via supervised learning, perfect distillation is still beyond reach, thus making ChessBench well-suited for future research.
Key facts. Cited by 45 papers in the map (data through 7 Oct 2026). Builds on 20 of its 46 references that are in the map. First posted on arXiv 7 Feb 2024.
Builds on
20 of 46 references.
References · 20
- 2017Attention Is All You Needcited by 59,932
- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
- 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
- 2020GLU Variants Improve Transformercited by 1,724
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2017Convolutional Sequence to Sequence Learningcited by 550
- 2019Mish: A Self Regularized Non-Monotonic Activation Functioncited by 141
- 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 78
- 2021Chess as a Testbed for Language Model State Trackingcited by 69
- 2018Improving Regression Performance with Distributional Lossescited by 66
- 2020The Chess Transformer: Mastering Play using Generative Language Modelscited by 36
8 more
- 2020Learning Models of Individual Behavior in Chesscited by 22
- 2017DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chesscited by 12
- 2015Giraffe: Using Deep Reinforcement Learning to Play Chesscited by 11
- 2019SentiMATE: Learning to play Chess through Natural Language Processingcited by 8
- 2022Learning Chess With Language Models and Transformerscited by 6
- 2014Move Evaluation in Go Using Deep Convolutional Neural Networkscited by 2
- 2023Learning to Play Chess from Textbooks (LEAP): a Corpus for Evaluating Chess Moves based on Sentiment Analysiscited by 2
- 2018Deep Pepper: Expert Iteration based Chess agent in the Reinforcement Learning Settingcited by 1
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Citing papers per year: 2024: 15; 2025: 12; 2026: 18.
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- 2026Otter: A Time-Aware, History-Conditioned Human Chess AI5 Aug 2026
- 2026ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess3 Jun 2026
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- 2026Chessformer: A Unified Architecture for Chess Modeling18 May 2026
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- 2026PAWN: Piece Value Analysis with Neural Networks16 Apr 2026
- 2026Tracing the Thought of a Grandmaster-level Chess-Playing Transformer11 Apr 2026
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- 2026Mixture of Masters: Sparse Chess Language Models with Player Routing4 Feb 2026
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