Comparative Analysis of GAT and BERT for Human-Like Playtesting
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Abstract (arXiv)
Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior. However, existing data-driven methods often lack the ability to capture the full range of player strategies and require extensive feature engineering and network architecture modeling. This limitation becomes particularly evident when new game mechanics or features are introduced, which necessitate continual adjustments to the models. To addrss these challenges, we propose a more generalized representation that reduces - or even eliminates - the need for ongoing feature-engineering maintenance. Specifically, we investigate two general-purpose network architectures: (a) a transformer-based model (BERT) and (b) a graph attention model (GAT), both of which are designed to effectively capture the relational structure of Candy Crush Saga (CCS) game boards. Our experiments compare these approaches to Convolutional Neural Networks (CNN) baselines, revealing better performance on challenging board configurations and underscoring the benefits of our generalizable representation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 13 Jul 2026.
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References · 14
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- 2022Automated Play-Testing Through RL Based Human-Like Play-Styles Generationcited by 11
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