Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess
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Abstract (arXiv)
The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a central one being the algorithmic characterization of human behavior. While much of the existing work focuses on aggregate human behavior, an important long-range goal is to develop behavioral models that specialize to individual people and can differentiate among them. To formalize this process, we study the problem of behavioral stylometry, in which the task is to identify a decision-maker from their decisions alone. We present a transformer-based approach to behavioral stylometry in the context of chess, where one attempts to identify the player who played a set of games. Our method operates in a few-shot classification framework, and can correctly identify a player from among thousands of candidate players with 98% accuracy given only 100 labeled games. Even when trained on amateur play, our method generalises to out-of-distribution samples of Grandmaster players, despite the dramatic differences between amateur and world-class players. Finally, we consider more broadly what our resulting embeddings reveal about human style in chess, as well as the potential ethical implications of powerful methods for identifying individuals from behavioral data.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 32 of its 61 references that are in the map. First posted on arXiv 2 Aug 2022.
Builds on
32 of 61 references.
References · 32
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Citing papers per year: 2022: 2; 2023: 2; 2024: 3; 2025: 3; 2026: 8.
18 papers.
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- 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 24
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chesscited by 7
- 2026Chessformer: A Unified Architecture for Chess Modelingcited by 6
- 2023Relax, it doesn't matter how you get there: A new self-supervised approach for multi-timescale behavior analysiscited by 4
- 2022Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solvingcited by 2
- 2024Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Gamescited by 2
- 2025Beyond checkmate: exploring the creative chokepoints in AI textcited by 2
- 2025Generative Modeling of Individual Behavior at Scalecited by 2
- 2023Modeling Player Personality Factors from In-Game Behavior and Affective Expressioncited by 1
- 2026Mixture of Masters: Sparse Chess Language Models with Player Routingcited by 1
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidancecited by 1
- 2022The ProfessionAl Go annotation datasEt (PAGE)cited by 0
6 more
- 2024Re-pseudonymization Strategies for Smart Meter Data Are Not Robust to Deep Learning Profiling Attackscited by 0
- 2026Early Prediction of Future Behavioral Strategy from Process Tracescited by 0
- 2026ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chesscited by 0
- 2026Otter: A Time-Aware, History-Conditioned Human Chess AIcited by 0
- 2026Discovering High-Quality Chess Puzzles with Offline Reinforcement Learningcited by 0
- 2026Amadeus: When Models of People Meetcited by 0
- 2026Amadeus: When Models of People Meet24 Sep 2026
- 2026Discovering High-Quality Chess Puzzles with Offline Reinforcement Learning14 Aug 2026
- 2026Otter: A Time-Aware, History-Conditioned Human Chess AI5 Aug 2026
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidance23 Jun 2026
- 2026ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess3 Jun 2026
- 2026Early Prediction of Future Behavioral Strategy from Process Traces28 May 2026
- 2026Chessformer: A Unified Architecture for Chess Modeling18 May 2026
- 2026Mixture of Masters: Sparse Chess Language Models with Player Routing4 Feb 2026
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess29 Jul 2025
- 2025Generative Modeling of Individual Behavior at Scale20 Feb 2025
- 2025Beyond checkmate: exploring the creative chokepoints in AI text31 Jan 2025
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chess30 Sep 2024
6 more
- 2024Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games12 Aug 2024
- 2024Re-pseudonymization Strategies for Smart Meter Data Are Not Robust to Deep Learning Profiling Attacks5 Apr 2024
- 2023Modeling Player Personality Factors from In-Game Behavior and Affective Expression27 Aug 2023
- 2023Relax, it doesn't matter how you get there: A new self-supervised approach for multi-timescale behavior analysis15 Mar 2023
- 2022The ProfessionAl Go annotation datasEt (PAGE)3 Nov 2022
- 2022Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solving15 Aug 2022
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 24
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chesscited by 7
- 2026Chessformer: A Unified Architecture for Chess Modelingcited by 6
- 2023Relax, it doesn't matter how you get there: A new self-supervised approach for multi-timescale behavior analysiscited by 4
- 2022Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solvingcited by 2
- 2024Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Gamescited by 2
- 2025Beyond checkmate: exploring the creative chokepoints in AI textcited by 2
- 2025Generative Modeling of Individual Behavior at Scalecited by 2
- 2023Modeling Player Personality Factors from In-Game Behavior and Affective Expressioncited by 1
- 2026Mixture of Masters: Sparse Chess Language Models with Player Routingcited by 1
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidancecited by 1
- 2022The ProfessionAl Go annotation datasEt (PAGE)cited by 0
12 most cited of 18 All 18 (JSON)
- 2026Amadeus: When Models of People Meet24 Sep 2026
- 2026Discovering High-Quality Chess Puzzles with Offline Reinforcement Learning14 Aug 2026
- 2026Otter: A Time-Aware, History-Conditioned Human Chess AI5 Aug 2026
- 2026Matilda: Engine-Agnostic Search with Human Policy Guidance23 Jun 2026
- 2026ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess3 Jun 2026
- 2026Early Prediction of Future Behavioral Strategy from Process Traces28 May 2026
- 2026Chessformer: A Unified Architecture for Chess Modeling18 May 2026
- 2026Mixture of Masters: Sparse Chess Language Models with Player Routing4 Feb 2026
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess29 Jul 2025
- 2025Generative Modeling of Individual Behavior at Scale20 Feb 2025
- 2025Beyond checkmate: exploring the creative chokepoints in AI text31 Jan 2025
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chess30 Sep 2024
12 newest of 18 All 18 (JSON)