mlsanityData to 14 Oct 2026

Matilda: Engine-Agnostic Search with Human Policy Guidance

arXiv 2606.25176 ↗First posted 23 Jun 2026cs.AIcited by 1

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Abstract (arXiv)

Chess engines have evolved from search-based systems optimized for strength to neural policies optimized for predicting human decisions. Existing approaches largely separate these goals: search engines achieve superhuman strength but poorly model humans, while models such as Maia-3 capture rating-conditioned behavior yet degrade at elite levels. We present Matilda, a modular residual re-ranking architecture that decouples behavioral priors from tactical search, combining a frozen human policy with an engine-agnostic search backend through a lightweight residual model. Matilda learns residual corrections over the full legal-move distribution from frozen policy context, time control, player-style embeddings, and search-derived candidate features. A zero-initialized residual head exactly recovers the frozen policy before training while optimization minimizes negative log-likelihood (NLL). Instantiated with Maia-3 and Stockfish, Matilda reduces human-move prediction NLL by 18.5% and raises top-1 accuracy from 60.1% to 66.1% on temporally held-out verified-human 3000+ Elo Lichess blitz games, with player-style embeddings contributing a further 1.8% and +0.2 percentage points (pp) respectively. Seed-paired ablations attribute these gains to search rather than additional data; the findings are replicated in Go -- decomposing expert play into recognition and verified calculation. Below 2500 Elo, where search annotations are unavailable, Matilda preserves Maia-3's performance.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 28 references that are in the map. First posted on arXiv 23 Jun 2026.

Builds on

13 of 28 references.

References · 13

  1. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 8,065
  2. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
  3. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
  4. 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
  5. 2019Accelerating Self-Play Learning in Gocited by 64
  6. 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 25
  7. 2020Learning Models of Individual Behavior in Chesscited by 22
  8. 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chesscited by 18
  9. 2024Mastering Chess with a Transformer Modelcited by 15
  10. 2024Human-aligned Chess with a Bit of Searchcited by 11
  11. 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chesscited by 7
  12. 2026Chessformer: A Unified Architecture for Chess Modelingcited by 6
1 more
  1. 2025Predicting Human Chess Moves: An AI Assisted Analysis of Chess Games Using Skill-group Specific n-gram Language Modelscited by 2

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