mlsanityData to 14 Oct 2026

Play Like Champions: Counterfactual Feedback Generation in Latent Space

arXiv 2607.00190 ↗First posted 30 Jun 2026cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games. As a byproduct, researchers have begun studying how these agents play, extracting behavioral representations, analyzing decision structure, and modeling the latent geometry of expert performance. However, this growing body of work has overwhelmingly focused on defeating human players rather than providing feedback, leaving a critical gap in creating model solutions to improve human players. Unlike chess and Go, where AI has become integral to player training, real-time strategy (RTS) games lack principled frameworks for translating expert knowledge into actionable feedback. We introduce Latent Maps of Performance, a framework for counterfactual path generation. We focus on StarCraft~II data to model player improvement as an algorithmic recourse within a learned representation space. As inspiration for our work, we have looked at the championship model used in sports science. We trained a Guided Variational Autoencoder model on 23,305 professional tournament replays, enabling counterfactual traversal between losing and winning gameplay profiles. To fulfill our goal, we have devised and verified four traversal strategies on out-of-distribution (OOD) data randomly sampled from a dataset of amateur replays, namely linear interpolation, iterative optimal transport, density-regularized gradient ascent, and neural flow matching, each designed to generate multi-step improvement trajectories that remain grounded in observed expert behavior while moving a player's profile toward winning configurations. Feedback is extracted at multiple granularities to support players at different stages of improvement. Finally, we conclude that there is a trade-off between the path-finding methods we employ and hope that future research will focus on developing model solutions for human improvement.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 20 of its 48 references that are in the map. First posted on arXiv 30 Jun 2026.

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20 of 48 references.

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  1. 2025Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach27 Oct

Other references · 19

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019The StarCraft Multi-Agent Challengecited by 597
  3. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  4. 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 122
  5. 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
  6. 2020Guided Variational Autoencoder for Disentanglement Learningcited by 57
  7. 2025Learning coordinated badminton skills for legged manipulatorscited by 19
  8. 2021Counterfactual Explanations as Interventions in Latent Spacecited by 18
  9. 2023Latent Traversals in Generative Models as Potential Flowscited by 17
  10. 2017Optimal transport maps for distribution preserving operations on latent spaces of Generative Modelscited by 13
  11. 2022Using Reinforcement Learning for Load Testing of Video Gamescited by 11
  12. 2023AlphaStar Unplugged: Large-Scale Offline Reinforcement Learningcited by 9
7 more
  1. 2024Counterfactual Explanations via Riemannian Latent Space Traversalcited by 9
  2. 2023A Sim-to-Real Deep Learning-based Framework for Autonomous Nano-drone Racingcited by 7
  3. 2022SC2EGSet: StarCraft II Esport Replay and Game-state Datasetcited by 3
  4. 2025Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculumcited by 3
  5. 2021ggViz: Accelerating Large-Scale Esports Game Analysiscited by 2
  6. 2025F.A.C.U.L.: Language-Based Interaction with AI Companions in Gamingcited by 2
  7. 2024Carefully Structured Compression: Efficiently Managing StarCraft II Datacited by 1

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