Toward Modeling Player-Specific Chess Behaviors
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Abstract (arXiv)
While artificial intelligence has achieved superhuman performance in chess, developing models that accurately emulate the individualized decision-making styles of human players remains a significant challenge. Existing human-like chess models capture general population behaviors based on skill levels but fail to reproduce the behavioral characteristics of specific historical champions. Furthermore, the standard evaluation metric, move accuracy, inherently penalizes natural human variance and ignores long-term behavioral consistency, leading to an incomplete assessment of stylistic fidelity. To address these limitations, an architecture is proposed that adapts the unified Maia-2 model to champion-specific embeddings, further enhanced by the integration of a limited Monte Carlo Tree Search (MCTS) process to enrich tactical exploration during move selection. To robustly evaluate this approach, a novel behavioral metric based on the Jensen-Shannon divergence is introduced. By compressing high-dimensional board representations into a latent space using an AutoEncoder and Uniform Manifold Approximation and Projection (UMAP), move distributions are discretized on a common grid to compare behavioral similarities. Results across 16 historical world champions indicate that while integrating MCTS decreases standard move accuracy, it improves stylistic alignment according to the proposed metric, substantially reducing the average Jensen-Shannon divergence. Ultimately, the proposed metric successfully discriminates between individual players and provides promising evidence toward more comprehensive evaluations of behavioral alignment between players and AI models.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 6 of its 11 references that are in the map. First posted on arXiv 12 May 2026.
Builds on
6 of 11 references.
References · 6
- 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,898
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
- 2020Aligning Superhuman AI with Human Behavior: Chess as a Model Systemcited by 79
- 2024Maia-2: A Unified Model for Human-AI Alignment in Chesscited by 25
- 2025Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chesscited by 7
- 2025CogniPlay: a work-in-progress Human-like model for General Game Playingcited by 1
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Citing papers per year: 2026: 1.
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