mlsanityData to 7 Oct 2026

Single-Reset Divide & Conquer Imitation Learning

arXiv 2402.09355 ↗First posted 14 Feb 2024cs.RO cs.AIcited by 0

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Demonstrations are commonly used to speed up the learning process of Deep Reinforcement Learning algorithms. To cope with the difficulty of accessing multiple demonstrations, some algorithms have been developed to learn from a single demonstration. In particular, the Divide & Conquer Imitation Learning algorithms leverage a sequential bias to learn a control policy for complex robotic tasks using a single state-based demonstration. The latest version, DCIL-II demonstrates remarkable sample efficiency. This novel method operates within an extended Goal-Conditioned Reinforcement Learning framework, ensuring compatibility between intermediate and subsequent goals extracted from the demonstration. However, a fundamental limitation arises from the assumption that the system can be reset to specific states along the demonstrated trajectory, confining the application to simulated systems. In response, we introduce an extension called Single-Reset DCIL (SR-DCIL), designed to overcome this constraint by relying on a single initial state reset rather than sequential resets. To address this more challenging setting, we integrate two mechanisms inspired by the Learning from Demonstrations literature, including a Demo-Buffer and Value Cloning, to guide the agent toward compatible success states. In addition, we introduce Approximate Goal Switching to facilitate training to reach goals distant from the reset state. Our paper makes several contributions, highlighting the importance of the reset assumption in DCIL-II, presenting the mechanisms of SR-DCIL variants and evaluating their performance in challenging robotic tasks compared to DCIL-II. In summary, this work offers insights into the significance of reset assumptions in the framework of DCIL and proposes SR-DCIL, a first step toward a versatile algorithm capable of learning control policies under a weaker reset assumption.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 24 of its 41 references that are in the map. First posted on arXiv 14 Feb 2024.

Builds on

24 of 41 references.

Closest ancestors · 3

Same direction, newest first

  1. 2022Divide & Conquer Imitation Learning15 Apr
  2. 2021Learning from demonstrations with SACR2: Soft Actor-Critic with Reward Relabeling27 Oct
  3. 2020Primal Wasserstein Imitation Learning8 Jun

Other references · 21

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
  3. 2017Hindsight Experience Replaycited by 1,096
  4. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
  5. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 436
  6. 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
  7. 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 302
  8. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 294
  9. 2020First return, then explorecited by 256
  10. 2018Visual Reinforcement Learning with Imagined Goalscited by 248
  11. 2022A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problemscited by 228
  12. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 188
9 more
  1. 2019Planning with Goal-Conditioned Policiescited by 144
  2. 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 129
  3. 2022Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learningcited by 48
  4. 2019Making Efficient Use of Demonstrations to Solve Hard Exploration Problemscited by 45
  5. 2018Learning from Demonstration in the Wildcited by 25
  6. 2018Backplay: "Man muss immer umkehren"cited by 16
  7. 2021C-Planning: An Automatic Curriculum for Learning Goal-Reaching Taskscited by 15
  8. 2020Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Modelscited by 14
  9. 2022Leveraging Sequentiality in Reinforcement Learning from a Single Demonstrationcited by 6

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  1. 2024Expert Proximity as Surrogate Rewards for Single Demonstration Imitation Learning
  2. 2026ReGIL: Retrieval-Guided Imitation Learning from a Single Demonstration
  3. 2026Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards
  4. 2019SQIL: Imitation Learning via Reinforcement Learning with Sparse Rewards
  5. 2020ADAIL: Adaptive Adversarial Imitation Learning
  6. 2026Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift
  7. 2022Robust Imitation of a Few Demonstrations with a Backwards Model
  8. 2024Fusion Dynamical Systems with Machine Learning in Imitation Learning: A Comprehensive Overview