mlsanityData to 7 Oct 2026

Latent Exploration for Reinforcement Learning

arXiv 2305.20065 ↗First posted 31 May 2023cs.RO cs.AI cs.LGcited by 21

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Abstract (arXiv)

In Reinforcement Learning, agents learn policies by exploring and interacting with the environment. Due to the curse of dimensionality, learning policies that map high-dimensional sensory input to motor output is particularly challenging. During training, state of the art methods (SAC, PPO, etc.) explore the environment by perturbing the actuation with independent Gaussian noise. While this unstructured exploration has proven successful in numerous tasks, it can be suboptimal for overactuated systems. When multiple actuators, such as motors or muscles, drive behavior, uncorrelated perturbations risk diminishing each other's effect, or modifying the behavior in a task-irrelevant way. While solutions to introduce time correlation across action perturbations exist, introducing correlation across actuators has been largely ignored. Here, we propose LATent TIme-Correlated Exploration (Lattice), a method to inject temporally-correlated noise into the latent state of the policy network, which can be seamlessly integrated with on- and off-policy algorithms. We demonstrate that the noisy actions generated by perturbing the network's activations can be modeled as a multivariate Gaussian distribution with a full covariance matrix. In the PyBullet locomotion tasks, Lattice-SAC achieves state of the art results, and reaches 18% higher reward than unstructured exploration in the Humanoid environment. In the musculoskeletal control environments of MyoSuite, Lattice-PPO achieves higher reward in most reaching and object manipulation tasks, while also finding more energy-efficient policies with reductions of 20-60%. Overall, we demonstrate the effectiveness of structured action noise in time and actuator space for complex motor control tasks. The code is available at: https://github.com/amathislab/lattice.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 29 of its 60 references that are in the map. First posted on arXiv 31 May 2023.

Builds on

29 of 60 references.

References · 29

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2015Continuous control with deep reinforcement learningcited by 3,279
  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  5. 2015Trust Region Policy Optimizationcited by 2,503
  6. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  7. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  8. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  9. 2018Exploration by Random Network Distillationcited by 966
  10. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
  11. 2016Deep Exploration via Bootstrapped DQNcited by 518
  12. 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 361
17 more
  1. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  2. 2017Noisy Networks for Explorationcited by 262
  3. 2020First return, then explorecited by 256
  4. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
  5. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
  6. 2017Parameter Space Noise for Explorationcited by 158
  7. 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 141
  8. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  9. 2017Boltzmann Exploration Done Rightcited by 69
  10. 2018Information-Directed Exploration for Deep Reinforcement Learningcited by 52
  11. 2020Smooth Exploration for Robotic Reinforcement Learningcited by 45
  12. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 27
  13. 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
  14. 2019Autoregressive Policies for Continuous Control Deep Reinforcement Learningcited by 13
  15. 2019Artificial Intelligence for Prosthetics - challenge solutionscited by 12
  16. 2021Measuring and modeling the motor system with machine learningcited by 7
  17. 2022DMAP: a Distributed Morphological Attention Policy for Learning to Locomote with a Changing Bodycited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 5; 2025: 6; 2026: 9.

21 papers.

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  1. 2024Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement Learningcited by 12
  2. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
  3. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
  4. 2026Manifold-Constrained Energy-Based Transition Models for Offline Reinforcement Learningcited by 6
  5. 2023Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Modelscited by 4
  6. 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 4
  7. 2025Exploring Large Action Sets with Hyperspherical Embeddings using von Mises-Fisher Samplingcited by 3
  8. 2024Model-free reinforcement learning with noisy actions for automated experimental control in opticscited by 2
  9. 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
  10. 2026Flexible Empowerment at Reasoning with Extended Best-of-N Samplingcited by 2
  11. 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotioncited by 1
  12. 2026Dual-Flow Reinforcement Learning with State-Aware Explorationcited by 1
9 more
  1. 2026StructRL: Structured Action-Space Exploration for Flow-Based VLAscited by 1
  2. 2024Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Controlcited by 0
  3. 2025On the Mistaken Assumption of Interchangeable Deep Reinforcement Learning Implementationscited by 0
  4. 2025Where to Intervene: Action Selection in Deep Reinforcement Learningcited by 0
  5. 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Modelscited by 0
  6. 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learningcited by 0
  7. 2026Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulationcited by 0
  8. 2026Where Entropy Is Measured Matters: Policy Geometry in Bounded Continuous-Control PPOcited by 0
  9. 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotioncited by 0