mlsanityData to 7 Oct 2026

From Task Solving to Robust Real-World Adaptation in LLM Agents

arXiv 2602.02760 ↗First posted 2 Feb 2026cs.CL cs.LGcited by 0

On the map: LLM agents and tool use → General LLM agent frameworks and benchmarks

Abstract (arXiv)

Large language models are increasingly deployed as specialized agents that plan, call tools, and take actions over extended horizons. Yet many existing evaluations assume a "clean interface" where dynamics are specified and stable, tools and sensors are reliable, and success is captured by a single explicit objective-often overestimating real-world readiness. In practice, agents face underspecified rules, unreliable signals, shifting environments, and implicit, multi-stakeholder goals. The challenge is therefore not just solving tasks, but adapting while solving: deciding what to trust, what is wanted, when to verify, and when to fall back or escalate. We stress-test deployment-relevant robustness under four operational circumstances: partial observability, dynamic environments, noisy signals, and dynamic agent state. We benchmark agentic LLMs in a grid-based game with a simple goal but long-horizon execution. Episodes violate clean-interface assumptions yet remain solvable, forcing agents to infer rules, pay for information, adapt to environmental and internal shifts, and act cautiously under noise. Across five state-of-the-art LLM agents, we find large gaps between nominal task-solving and deployment-like robustness. Performance generally degrades as grid size and horizon increase, but rankings are unstable: weaker models can beat stronger ones when strategy matches the uncertainty regime. Despite no explicit instruction, agents trade off completion, efficiency, and penalty avoidance, suggesting partial objective inference. Ablations and feature analyses reveal model-specific sensitivities and failure drivers, motivating work on verification, safe action selection, and objective inference under partial observability, noise, and non-stationarity.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use. Builds on 15 of its 23 references that are in the map. First posted on arXiv 2 Feb 2026.

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15 of 23 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025OdysseyBench: Evaluating LLM Agents on Long-Horizon Complex Office Application Workflows12 Aug
  2. 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains17 Jun

Other references · 13

  1. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
  2. 2023Identifying the Risks of LM Agents with an LM-Emulated Sandboxcited by 514
  3. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  4. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  5. 2016Cooperative Inverse Reinforcement Learningcited by 298
  6. 2024CodeAgent: Enhancing Code Generation with Tool-Integrated Agent Systems for Real-World Repo-level Coding Challengescited by 278
  7. 2020First return, then explorecited by 256
  8. 2025A Survey on Code Generation with LLM-based Agentscited by 104
  9. 2022Inferring Rewards from Language in Contextcited by 50
  10. 2024Learning to Ask: When LLM Agents Meet Unclear Instructioncited by 38
  11. 2024Tools Fail: Detecting Silent Errors in Faulty Toolscited by 23
  12. 2023HandMeThat: Human-Robot Communication in Physical and Social Environmentscited by 19
1 more
  1. 2025BrowserArena: Evaluating LLM Agents on Real-World Web Navigation Taskscited by 12

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