Jump-Start Reinforcement Learning
Not on the map. Why?
Cited by 25 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Reinforcement learning (RL) provides a theoretical framework for continuously improving an agent's behavior via trial and error. However, efficiently learning policies from scratch can be very difficult, particularly for tasks with exploration challenges. In such settings, it might be desirable to initialize RL with an existing policy, offline data, or demonstrations. However, naively performing such initialization in RL often works poorly, especially for value-based methods. In this paper, we present a meta algorithm that can use offline data, demonstrations, or a pre-existing policy to initialize an RL policy, and is compatible with any RL approach. In particular, we propose Jump-Start Reinforcement Learning (JSRL), an algorithm that employs two policies to solve tasks: a guide-policy, and an exploration-policy. By using the guide-policy to form a curriculum of starting states for the exploration-policy, we are able to efficiently improve performance on a set of simulated robotic tasks. We show via experiments that JSRL is able to significantly outperform existing imitation and reinforcement learning algorithms, particularly in the small-data regime. In addition, we provide an upper bound on the sample complexity of JSRL and show that with the help of a guide-policy, one can improve the sample complexity for non-optimism exploration methods from exponential in horizon to polynomial.
Key facts. Cited by 102 papers in the map (data through 7 Oct 2026). Builds on 40 of its 57 references that are in the map. First posted on arXiv 5 Apr 2022.
Builds on
40 of 57 references.
References · 40
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
- 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 750
- 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 730
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 647
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
- 2019Provably Efficient Reinforcement Learning with Linear Function Approximationcited by 514
- 2018Is Q-learning Provably Efficient?cited by 485
28 more
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
- 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 302
- 2016Contextual Decision Processes with Low Bellman Rank are PAC-Learnablecited by 290
- 2019Information-Theoretic Considerations in Batch Reinforcement Learningcited by 285
- 2021Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimismcited by 275
- 2020First return, then explorecited by 256
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2022Online Decision Transformercited by 194
- 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
- 2020Learning Near Optimal Policies with Low Inherent Bellman Errorcited by 180
- 2019Neural Policy Gradient Methods: Global Optimality and Rates of Convergencecited by 157
- 2021Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learningcited by 157
- 2020Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage Decompositioncited by 127
- 2014Model-based Reinforcement Learning and the Eluder Dimensioncited by 116
- 2020Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizabilitycited by 114
- 2020Variational Policy Gradient Method for Reinforcement Learning with General Utilitiescited by 108
- 2020PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learningcited by 91
- 2018Learning Montezuma's Revenge from a Single Demonstrationcited by 76
- 2020Batch Policy Learning in Average Reward Markov Decision Processescited by 69
- 2017Learning Unknown Markov Decision Processes: A Thompson Sampling Approachcited by 65
- 2021AW-Opt: Learning Robotic Skills with Imitation and Reinforcement at Scalecited by 43
- 2019Contextual Bandits with Continuous Actions: Smoothing, Zooming, and Adaptingcited by 42
- 2014Approximate Policy Iteration Schemes: A Comparisoncited by 39
- 2016Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replaycited by 22
- 2018BaRC: Backward Reachability Curriculum for Robotic Reinforcement Learningcited by 21
- 2019On Value Functions and the Agent-Environment Boundarycited by 19
- 2018Backplay: "Man muss immer umkehren"cited by 16
- 2018Solving the Rubik's Cube Without Human Knowledgecited by 15
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Citing papers per year: 2022: 8; 2023: 15; 2024: 35; 2025: 22; 2026: 22.
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