mlsanityData to 14 Oct 2026

Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models

arXiv 2405.15143 ↗First posted 24 May 2024cs.LG cs.AI cs.CLcited by 33

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Abstract (arXiv)

Go-Explore is a powerful family of algorithms designed to solve hard-exploration problems built on the principle of archiving discovered states, and iteratively returning to and exploring from the most promising states. This approach has led to superhuman performance across a wide variety of challenging problems including Atari games and robotic control, but requires manually designing heuristics to guide exploration (i.e., determine which states to save and explore from, and what actions to consider next), which is time-consuming and infeasible in general. To resolve this, we propose Intelligent Go-Explore (IGE) which greatly extends the scope of the original Go-Explore by replacing these handcrafted heuristics with the intelligence and internalized human notions of interestingness captured by giant pretrained foundation models (FMs). This provides IGE with a human-like ability to instinctively identify how interesting or promising any new state is (e.g., discovering new objects, locations, or behaviors), even in complex environments where heuristics are hard to define. Moreover, IGE offers the exciting opportunity to recognize and capitalize on serendipitous discoveries -- states encountered during exploration that are valuable in terms of exploration, yet where what makes them interesting was not anticipated by the human user. We evaluate our algorithm on a diverse range of language and vision-based tasks that require search and exploration. Across these tasks, IGE strongly exceeds classic reinforcement learning and graph search baselines, and also succeeds where prior state-of-the-art FM agents like Reflexion completely fail. Overall, Intelligent Go-Explore combines the tremendous strengths of FMs and the powerful Go-Explore algorithm, opening up a new frontier of research into creating more generally capable agents with impressive exploration capabilities.

Key facts. Cited by 33 papers in the map (data through 14 Oct 2026). Builds on 31 of its 39 references that are in the map. First posted on arXiv 24 May 2024.

Builds on

31 of 39 references.

References · 31

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 13,028
  3. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  4. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  5. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  6. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
  7. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
  8. 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
  9. 2018CommonsenseQA: A Question Answering Challenge Targeting Commonsense Knowledgecited by 1,822
  10. 2021Calibrate Before Use: Improving Few-Shot Performance of Language Modelscited by 1,392
  11. 2023A Survey on Evaluation of Large Language Modelscited by 1,242
  12. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
19 more
  1. 2022In-context Learning and Induction Headscited by 964
  2. 2023Graph of Thoughts: Solving Elaborate Problems with Large Language Modelscited by 886
  3. 2023Large Language Modelscited by 780
  4. 2023RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedbackcited by 625
  5. 2018TextWorld: A Learning Environment for Text-based Gamescited by 310
  6. 2020First return, then explorecited by 266
  7. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 212
  8. 2020The NetHack Learning Environmentcited by 198
  9. 2023Grounding Large Language Models in Interactive Environments with Online Reinforcement Learningcited by 195
  10. 2022Exploration in Deep Reinforcement Learning: A Surveycited by 166
  11. 2017Neural Map: Structured Memory for Deep Reinforcement Learningcited by 90
  12. 2024Beyond A*: Better Planning with Transformers via Search Dynamics Bootstrappingcited by 90
  13. 2023OMNI: Open-endedness via Models of human Notions of Interestingnesscited by 70
  14. 2023Thought Cloning: Learning to Think while Acting by Imitating Human Thinkingcited by 30
  15. 2022General Intelligence Requires Rethinking Explorationcited by 20
  16. 2020Exploration Based Language Learning for Text-Based Gamescited by 18
  17. 2024A Survey of Imitation Learning Methods, Environments and Metricscited by 16
  18. 2023Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedbackcited by 13
  19. 2022Go-Explore Complex 3D Game Environments for Automated Reachability Testingcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 5; 2025: 20; 2026: 8.

33 papers.

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By area:

  1. 2024Automated Design of Agentic Systemscited by 407
  2. 2025Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agentscited by 356
  3. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
  4. 2024SWE-Search: Enhancing Software Agents with Monte Carlo Tree Search and Iterative Refinementcited by 132
  5. 2025AgentEvolver: Towards Efficient Self-Evolving Agent Systemcited by 85
  6. 2025MAS-GPT: Training LLMs to Build LLM-based Multi-Agent Systemscited by 50
  7. 2025First Return, Entropy-Eliciting Explorecited by 45
  8. 2025LLMs are Greedy Agents: Effects of RL Fine-tuning on Decision-Making Abilitiescited by 41
  9. 2025Reward Is Enough: LLMs Are In-Context Reinforcement Learnerscited by 31
  10. 2025MAS-ZERO: Designing Multi-Agent Systems with Zero Supervisioncited by 28
  11. 2025Weak-for-Strong: Training Weak Meta-Agent to Harness Strong Executorscited by 22
  12. 2026Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimizationcited by 19
21 more
  1. 2026Agent Primitives: Reusable Latent Building Blocks for Multi-Agent Systemscited by 14
  2. 2025TALES: Text Adventure Learning Environment Suitecited by 11
  3. 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
  4. 2025Automated Capability Discovery via Foundation Model Self-Explorationcited by 10
  5. 2025Build Your Personalized Research Group: A Multiagent Framework for Continual and Interactive Science Automationcited by 9
  6. 2024Can foundation models actively gather information in interactive environments to test hypotheses?cited by 8
  7. 2026VideoAgent: All-in-One Framework for Video Understanding and Editingcited by 6
  8. 2025Inefficiencies of Meta Agents for Agent Designcited by 5
  9. 2026AgenticRed: Evolving Agentic Systems for Red-Teamingcited by 5
  10. 2025Dual-Scale World Models for LLM Agents Towards Hard-Exploration Problemscited by 2
  11. 2025Disentangling Exploration of Large Language Models by Optimal Exploitationcited by 1
  12. 2025AutoContext: Instance-Level Context Learning for LLM Agentscited by 1
  13. 2025Toward Autonomous UI Exploration: The UIExplorer Benchmarkcited by 0
  14. 2025Exploration with Foundation Models: Capabilities, Limitations, and Hybrid Approachescited by 0
  15. 2025FOSSIL: Harnessing Feedback on Suboptimal Samples for Data-Efficient Generalisation with Imitation Learning for Embodied Vision-and-Language Taskscited by 0
  16. 2025Cultural Alien Sampler: Open-ended art generation balancing originality and coherencecited by 0
  17. 2025Towards Scalable Oversight via Partitioned Human Supervisioncited by 0
  18. 2026Joint Agent Memory and Exploration Learning via Novelty Signalscited by 0
  19. 2026TopoExplore: Homology as an Exploration Signalcited by 0
  20. 2026DSLE: A Learning Environment for Dark Souls Boss Encounterscited by 0
  21. 2026Returning to Development States: When Full Sandbox Snapshots Help Coding Agentscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2024Explore-Go: Leveraging Exploration for Generalisation in Deep Reinforcement Learning
  2. 2026DiG-bench: Discovery in Games
  3. 2025GET: Goal-directed Exploration and Targeting for Large-Scale Unknown Environments
  4. 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration
  5. 2026Search Inspired Exploration in Reinforcement Learning
  6. 2022Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation
  7. 2026APEX: Autonomous Policy Exploration for Self-Evolving LLM Agents
  8. 2026Mine Odyssey: Benchmarking Spatial Agentic Intelligence in the Wild