Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations
Not on the map. Why?
Abstract (arXiv)
Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D environment by exploiting shared information in the egocentric audio-visual observations of participants in a natural conversation. Our hypothesis is that as multiple people ("egos") move in a scene and talk among themselves, they receive rich audio-visual cues that can help uncover the unseen areas of the scene. Given the high cost of continuously processing egocentric visual streams, we further explore how to actively coordinate the sampling of visual information, so as to minimize redundancy and reduce power use. To that end, we present an audio-visual deep reinforcement learning approach that works with our shared scene mapper to selectively turn on the camera to efficiently chart out the space. We evaluate the approach using a state-of-the-art audio-visual simulator for 3D scenes as well as real-world video. Our model outperforms previous state-of-the-art mapping methods, and achieves an excellent cost-accuracy tradeoff. Project: http://vision.cs.utexas.edu/projects/chat2map.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 58 of its 92 references that are in the map. First posted on arXiv 4 Jan 2023.
Builds on
58 of 92 references.
References · 58
- 2017Attention Is All You Needcited by 59,932
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 6,979
- 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,590
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2013Exact solutions to the nonlinear dynamics of learning in deep linear neural networkscited by 748
- 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
- 2015A Recurrent Latent Variable Model for Sequential Datacited by 362
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
38 more
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2020Learning to Explore using Active Neural SLAMcited by 308
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
- 2018TarMAC: Targeted Multi-Agent Communicationcited by 201
- 2019Listen to Look: Action Recognition by Previewing Audiocited by 163
- 2018AdaFrame: Adaptive Frame Selection for Fast Video Recognitioncited by 134
- 2019SCSampler: Sampling Salient Clips from Video for Efficient Action Recognitioncited by 133
- 2015Visually Indicated Soundscited by 128
- 20223D Common Corruptions and Data Augmentationcited by 120
- 2019Learning Exploration Policies for Navigationcited by 113
- 2019HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentationcited by 107
- 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
- 2015End-to-end Learning of Action Detection from Frame Glimpses in Videoscited by 101
- 2019Look, Listen, and Act: Towards Audio-Visual Embodied Navigationcited by 95
- 2018LayoutNet: Reconstructing the 3D Room Layout from a Single RGB Imagecited by 94
- 2020Semantic Audio-Visual Navigationcited by 79
- 2018DuLa-Net: A Dual-Projection Network for Estimating Room Layouts from a Single RGB Panoramacited by 67
- 2021Compute and Energy Consumption Trends in Deep Learning Inferencecited by 61
- 2014Deeply learned face representations are sparse, selective, and robustcited by 56
- 2020VisualEchoes: Spatial Image Representation Learning through Echolocationcited by 54
- 2020TLIO: Tight Learned Inertial Odometrycited by 53
- 2018Less Is More: Picking Informative Frames for Video Captioningcited by 52
- 2020A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Taskscited by 52
- 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
- 2022Sound Adversarial Audio-Visual Navigationcited by 46
- 2019Two Body Problem: Collaborative Visual Task Completioncited by 45
- 2022Visual Acoustic Matchingcited by 45
- 2020See, Hear, Explore: Curiosity via Audio-Visual Associationcited by 43
- 2021AdaMML: Adaptive Multi-Modal Learning for Efficient Video Recognitioncited by 36
- 2018FloorNet: A Unified Framework for Floorplan Reconstruction from 3D Scanscited by 35
- 2019Floor-SP: Inverse CAD for Floorplans by Sequential Room-wise Shortest Pathcited by 35
- 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
- 2020Seeing the Un-Scene: Learning Amodal Semantic Maps for Room Navigationcited by 34
- 2020Audio-Visual Floorplan Reconstructioncited by 32
- 2022Episodic Memory Question Answeringcited by 32
- 2019Coordinated Exploration via Intrinsic Rewards for Multi-Agent Reinforcement Learningcited by 30
- 2022Egocentric Deep Multi-Channel Audio-Visual Active Speaker Localizationcited by 27
50 most cited of 58 All 58 (JSON)
Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1; 2026: 2.
8 papers.
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspectivecited by 14
- 2023Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videoscited by 8
- 2024NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fieldscited by 8
- 2025SkillSight: Efficient First-Person Skill Assessment with Gazecited by 4
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2026MistExit: Learning to Exit for Early Mistake Detection in Procedural Videoscited by 1
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2026MistExit: Learning to Exit for Early Mistake Detection in Procedural Videos15 Mar 2026
- 2025SkillSight: Efficient First-Person Skill Assessment with Gaze24 Nov 2025
- 2024NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields28 May 2024
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling24 Apr 2024
- 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective20 Dec 2023
- 2023An Outlook into the Future of Egocentric Vision14 Aug 2023
- 2023Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos10 Jul 2023