CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments
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Abstract (arXiv)
Audio-visual navigation of an agent towards locating an audio goal is a challenging task especially when the audio is sporadic or the environment is noisy. In this paper, we present CAVEN, a Conversation-based Audio-Visual Embodied Navigation framework in which the agent may interact with a human/oracle for solving the task of navigating to an audio goal. Specifically, CAVEN is modeled as a budget-aware partially observable semi-Markov decision process that implicitly learns the uncertainty in the audio-based navigation policy to decide when and how the agent may interact with the oracle. Our CAVEN agent can engage in fully-bidirectional natural language conversations by producing relevant questions and interpret free-form, potentially noisy responses from the oracle based on the audio-visual context. To enable such a capability, CAVEN is equipped with: (i) a trajectory forecasting network that is grounded in audio-visual cues to produce a potential trajectory to the estimated goal, and (ii) a natural language based question generation and reasoning network to pose an interactive question to the oracle or interpret the oracle's response to produce navigation instructions. To train the interactive modules, we present a large scale dataset: AVN-Instruct, based on the Landmark-RxR dataset. To substantiate the usefulness of conversations, we present experiments on the benchmark audio-goal task using the SoundSpaces simulator under various noisy settings. Our results reveal that our fully-conversational approach leads to nearly an order-of-magnitude improvement in success rate, especially in localizing new sound sources and against methods that only use uni-directional interaction.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 6 Jun 2023.
Builds on
43 of 56 references.
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31 more
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Citing papers per year: 2024: 2; 2025: 5; 2026: 7.
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- 2024Tell What You Hear From What You See -- Video to Audio Generation Through Textcited by 34
- 2025SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearingcited by 14
- 2025REGNav: Room Expert Guided Image-Goal Navigationcited by 12
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2026Do Joint Audio-Video Generation Models Understand Physics?cited by 8
- 2024Collaborative Instance Object Navigation: Leveraging Uncertainty-Awareness to Minimize Human-Agent Dialoguescited by 7
- 2025Agent-as-a-Service based on Agent Networkcited by 3
- 2025Embodied Navigation with Auxiliary Task of Action Description Predictioncited by 3
- 2026Residual Cross-Modal Fusion Networks for Audio-Visual Navigationcited by 1
- 2026Semantic Audio-Visual Navigation in Continuous Environmentscited by 1
- 2026OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agentscited by 1
- 2026Audio Spatially-Guided Fusion for Audio-Visual Navigationcited by 0
- 2026OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents20 Sep 2026
- 2026CTAN: Cycle-Temporal Attention Network for Embodied Audio-Visual Navigation25 Jul 2026
- 2026Do Joint Audio-Video Generation Models Understand Physics?8 May 2026
- 2026Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Prediction6 Apr 2026
- 2026Audio Spatially-Guided Fusion for Audio-Visual Navigation2 Apr 2026
- 2026Semantic Audio-Visual Navigation in Continuous Environments20 Mar 2026
- 2026Residual Cross-Modal Fusion Networks for Audio-Visual Navigation11 Jan 2026
- 2025Embodied Navigation with Auxiliary Task of Action Description Prediction21 Oct 2025
- 2025SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearing4 Jun 2025
- 2025Agent-as-a-Service based on Agent Network13 May 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025REGNav: Room Expert Guided Image-Goal Navigation15 Feb 2025
- 2024Tell What You Hear From What You See -- Video to Audio Generation Through Textcited by 34
- 2025REGNav: Room Expert Guided Image-Goal Navigationcited by 12
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2026Do Joint Audio-Video Generation Models Understand Physics?cited by 8
- 2025Agent-as-a-Service based on Agent Networkcited by 3
- 2025Embodied Navigation with Auxiliary Task of Action Description Predictioncited by 3
- 2026Residual Cross-Modal Fusion Networks for Audio-Visual Navigationcited by 1
- 2026Semantic Audio-Visual Navigation in Continuous Environmentscited by 1
- 2026OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agentscited by 1
- 2026Audio Spatially-Guided Fusion for Audio-Visual Navigationcited by 0
- 2026Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Predictioncited by 0
- 2026CTAN: Cycle-Temporal Attention Network for Embodied Audio-Visual Navigationcited by 0
- 2026OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents20 Sep 2026
- 2026CTAN: Cycle-Temporal Attention Network for Embodied Audio-Visual Navigation25 Jul 2026
- 2026Do Joint Audio-Video Generation Models Understand Physics?8 May 2026
- 2026Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Prediction6 Apr 2026
- 2026Audio Spatially-Guided Fusion for Audio-Visual Navigation2 Apr 2026
- 2026Semantic Audio-Visual Navigation in Continuous Environments20 Mar 2026
- 2026Residual Cross-Modal Fusion Networks for Audio-Visual Navigation11 Jan 2026
- 2025Embodied Navigation with Auxiliary Task of Action Description Prediction21 Oct 2025
- 2025Agent-as-a-Service based on Agent Network13 May 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025REGNav: Room Expert Guided Image-Goal Navigation15 Feb 2025
- 2024Tell What You Hear From What You See -- Video to Audio Generation Through Text8 Nov 2024