mlsanityData to 14 Oct 2026

Structure from Silence: Learning Scene Structure from Ambient Sound

arXiv 2111.05846 ↗First posted 10 Nov 2021cs.SD cs.CV cs.MMcited by 17

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Abstract (arXiv)

From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning signal for multimodal models. To study this, we collect a dataset of paired audio and RGB-D recordings from a variety of quiet indoor scenes. We then train models that estimate the distance to nearby walls, given only audio as input. We also use these recordings to learn multimodal representations through self-supervision, by training a network to associate images with their corresponding sounds. These results suggest that ambient sound conveys a surprising amount of information about scene structure, and that it is a useful signal for learning multimodal features.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 51 of its 86 references that are in the map. First posted on arXiv 10 Nov 2021.

Builds on

51 of 86 references.

References · 51

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38 more
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Citing papers per year: 2022: 5; 2023: 4; 2024: 3; 2025: 4; 2026: 1.

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