Residual Cross-Modal Fusion Networks for Audio-Visual Navigation
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Abstract (arXiv)
Audio-visual embodied navigation aims to enable an agent to autonomously localize and reach a sound source in unseen 3D environments by leveraging auditory cues. The key challenge of this task lies in effectively modeling the interaction between heterogeneous features during multimodal fusion, so as to avoid single-modality dominance or information degradation, particularly in cross-domain scenarios. To address this, we propose a Cross-Modal Residual Fusion Network, which introduces bidirectional residual interactions between audio and visual streams to achieve complementary modeling and fine-grained alignment, while maintaining the independence of their representations. Unlike conventional methods that rely on simple concatenation or attention gating, CRFN explicitly models cross-modal interactions via residual connections and incorporates stabilization techniques to improve convergence and robustness. Experiments on the Replica and Matterport3D datasets demonstrate that CRFN significantly outperforms state-of-the-art fusion baselines and achieves stronger cross-domain generalization. Notably, our experiments also reveal that agents exhibit differentiated modality dependence across different datasets. The discovery of this phenomenon provides a new perspective for understanding the cross-modal collaboration mechanism of embodied agents.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 25 of its 35 references that are in the map. First posted on arXiv 11 Jan 2026.
Builds on
25 of 35 references.
References · 25
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
- 2018On Evaluation of Embodied Navigation Agentscited by 547
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 244
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
- 2020Neural Topological SLAM for Visual Navigationcited by 195
- 2023Towards Learning a Generalist Model for Embodied Navigationcited by 138
13 more
- 2019Look, Listen, and Act: Towards Audio-Visual Embodied Navigationcited by 96
- 2020Semantic Audio-Visual Navigationcited by 82
- 2024Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigationcited by 65
- 2019Combining Optimal Control and Learning for Visual Navigation in Novel Environmentscited by 52
- 2022Sound Adversarial Audio-Visual Navigationcited by 48
- 2016Multimodal Residual Learning for Visual QAcited by 42
- 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 41
- 2023Measuring Acoustics with Collaborative Multiple Agentscited by 22
- 2023Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigationcited by 19
- 2023WebVLN: Vision-and-Language Navigation on Websitescited by 19
- 2022Pay Self-Attention to Audio-Visual Navigationcited by 18
- 2023CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environmentscited by 14
- 2025DOPE: Dual Object Perception-Enhancement Network for Vision-and-Language Navigationcited by 14
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Citing papers per year: 2026: 1.
1 paper.
- 2026A Hybrid Mamba for Audio-Visual Navigationcited by 0
- 2026A Hybrid Mamba for Audio-Visual Navigation14 Jul 2026