mlsanityData to 14 Oct 2026

A Game-Theoretic Approach for Improving Generalization Ability of TSP Solvers

arXiv 2110.15105 ↗First posted 28 Oct 2021cs.LGcited by 14

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Abstract (arXiv)

In this paper, we introduce a two-player zero-sum framework between a trainable Solver and a Data Generator to improve the generalization ability of deep learning-based solvers for Traveling Salesman Problem (TSP). Grounded in textslPolicy Space Response Oracle (PSRO) methods, our two-player framework outputs a population of best-responding Solvers, over which we can mix and output a combined model that achieves the least exploitability against the Generator, and thereby the most generalizable performance on different TSP tasks. We conduct experiments on a variety of TSP instances with different types and sizes. Results suggest that our Solvers achieve the state-of-the-art performance even on tasks the Solver never meets, whilst the performance of other deep learning-based Solvers drops sharply due to over-fitting. To demonstrate the principle of our framework, we study the learning outcome of the proposed two-player game and demonstrate that the exploitability of the Solver population decreases during training, and it eventually approximates the Nash equilibrium along with the Generator.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 23 of its 42 references that are in the map. First posted on arXiv 28 Oct 2021.

Builds on

23 of 42 references.

References · 23

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11 more
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Citing papers per year: 2022: 3; 2023: 6; 2024: 3; 2025: 1; 2026: 1.

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