mlsanityData to 7 Oct 2026

Modelling Behavioural Diversity for Learning in Open-Ended Games

arXiv 2103.07927 ↗First posted 14 Mar 2021cs.AI cs.GT cs.MAcited by 39

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Abstract (arXiv)

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on determinantal point processes (DPP). By incorporating the diversity metric into best-response dynamics, we develop diverse fictitious play and diverse policy-space response oracle for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the gamescape -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve at least the same, and in most games, lower exploitability than PSRO solvers by finding effective and diverse strategies.

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 32 of its 67 references that are in the map. First posted on arXiv 14 Mar 2021.

Builds on

32 of 67 references.

References · 32

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
  3. 2017Reinforcement Learning with Deep Energy-Based Policiescited by 659
  4. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  5. 2018Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Reviewcited by 466
  6. 2015Illuminating search spaces by mapping elitescited by 406
  7. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 308
  8. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  9. 2016Variational Intrinsic Controlcited by 262
  10. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
  11. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
  12. 2014Robots that can adapt like animalscited by 203
20 more
  1. 2020SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Drivingcited by 121
  2. 2018The Mechanics of n-Player Differentiable Gamescited by 118
  3. 2020Effective Diversity in Population Based Reinforcement Learningcited by 116
  4. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  5. 2020Game-Theoretic Multiagent Reinforcement Learningcited by 92
  6. 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
  7. 2020Real World Games Look Like Spinning Topscited by 66
  8. 2019Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Researchcited by 58
  9. 2019Emergent Coordination Through Competitioncited by 57
  10. 2019A Generalized Training Approach for Multiagent Learningcited by 53
  11. 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 50
  12. 2018Re-evaluating Evaluationcited by 47
  13. 2020Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Gamescited by 47
  14. 2020Multi-Agent Determinantal Q-Learningcited by 36
  15. 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
  16. 2014Learning the Parameters of Determinantal Point Process Kernelscited by 21
  17. 2021Online Double Oraclecited by 18
  18. 2018A Generalised Method for Empirical Game Theoretic Analysiscited by 15
  19. 2019αα-Rank: Practically Scaling α-Rank through Stochastic Optimisationcited by 10
  20. 2020Harnessing Distribution Ratio Estimators for Learning Agents with Quality and Diversitycited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 6; 2023: 13; 2024: 6; 2025: 1; 2026: 2.

39 papers.

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  1. 2021Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordinationcited by 69
  2. 2021Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Taskscited by 32
  3. 2023ASP: Learn a Universal Neural Solver!cited by 27
  4. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  5. 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learningcited by 23
  6. 2022Continuously Discovering Novel Strategies via Reward-Switching Policy Optimizationcited by 23
  7. 2021On the Complexity of Computing Markov Perfect Equilibrium in General-Sum Stochastic Gamescited by 18
  8. 2023Evolving Diverse Red-team Language Models in Multi-round Multi-agent Gamescited by 17
  9. 2023Policy Space Diversity for Non-Transitive Gamescited by 15
  10. 2023Diversifying AI: Towards Creative Chess with AlphaZerocited by 15
  11. 2021Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Gamescited by 14
  12. 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solverscited by 14
27 more
  1. 2022A Game-Theoretic Framework for Managing Risk in Multi-Agent Systemscited by 13
  2. 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
  3. 2021Measuring the Non-Transitivity in Chesscited by 10
  4. 2024Policy Space Response Oracles: A Surveycited by 10
  5. 2024Controlling Behavioral Diversity in Multi-Agent Reinforcement Learningcited by 10
  6. 2022Efficient Policy Space Response Oraclescited by 8
  7. 2022A Unified Algorithm Framework for Unsupervised Discovery of Skills based on Determinantal Point Processcited by 7
  8. 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
  9. 2023Learning Diverse Risk Preferences in Population-based Self-playcited by 6
  10. 2023Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Gamescited by 6
  11. 2021Is Nash Equilibrium Approximator Learnable?cited by 4
  12. 2023Mixture of personality improved Spiking actor network for efficient multi-agent cooperationcited by 4
  13. 2021Online Markov Decision Processes with Non-oblivious Strategic Adversarycited by 3
  14. 2021Neural Auto-Curriculacited by 2
  15. 2021Online MAP Inference and Learning for Nonsymmetric Determinantal Point Processescited by 2
  16. 2022On the Convergence of Fictitious Play: A Decomposition Approachcited by 2
  17. 2023Heterogeneous Social Value Orientation Leads to Meaningful Diversity in Sequential Social Dilemmascited by 2
  18. 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2
  19. 2024Fusion-PSRO: Nash Policy Fusion for Policy Space Response Oraclescited by 2
  20. 2023Diverse Policy Optimization for Structured Action Spacecited by 1
  21. 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learningcited by 1
  22. 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solvercited by 1
  23. 2025Training RL Agents for Multi-Objective Network Defense Taskscited by 1
  24. 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learningcited by 1
  25. 2023Policy Dispersion in Non-Markovian Environmentcited by 0
  26. 2024Feint Behaviors and Strategies: Formalization, Implementation and Evaluationcited by 0
  27. 2026Global Policy-Space Response Oracles for Two-Player Zero-Sum Gamescited by 0