Estimating α-Rank by Maximizing Information Gain
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Abstract (arXiv)
Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of expensive experiments that may involve simultaneous deployment of several agents. In this paper, we focus on α-rank, a popular game-theoretic solution concept designed to perform well in such scenarios. We aim to estimate the α-rank of the game using as few samples as possible. Our algorithm maximizes information gain between an epistemic belief over the α-ranks and the observed payoff. This approach has two main benefits. First, it allows us to focus our sampling on the entries that matter the most for identifying the α-rank. Second, the Bayesian formulation provides a facility to build in modeling assumptions by using a prior over game payoffs. We show the benefits of using information gain as compared to the confidence interval criterion of ResponseGraphUCB (Rowland et al. 2019), and provide theoretical results justifying our method.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 9 of its 34 references that are in the map. First posted on arXiv 22 Jan 2021.
Builds on
9 of 34 references.
References · 9
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
- 2014Learning to Optimize via Information-Directed Samplingcited by 168
- 2019A Generalized Training Approach for Multiagent Learningcited by 53
- 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 50
- 2018Re-evaluating Evaluationcited by 47
- 2019Multiagent Evaluation under Incomplete Informationcited by 13
- 2019αα-Rank: Practically Scaling α-Rank through Stochastic Optimisationcited by 10
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Citing papers per year: 2022: 3; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
4 papers.
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approachcited by 2
- 2026Efficient Nash Equilibrium Computation for Cybersecurity Gamescited by 0
- 2026Efficient Nash Equilibrium Computation for Cybersecurity Games16 Sep 2026
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additive21 Jun 2022
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approach12 Jan 2022