mlsanityData to 7 Oct 2026

A Game-Theoretic Approach to Multi-Agent Trust Region Optimization

arXiv 2106.06828 ↗First posted 12 Jun 2021cs.MA cs.AI cs.LGcited by 7

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Abstract (arXiv)

Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust region methods no longer holds because an agent's payoff is also affected by other agents' adaptive behaviors. To tackle this problem, we conduct a game-theoretical analysis in the policy space, and propose a multi-agent trust region learning method (MATRL), which enables trust region optimization for multi-agent learning. Specifically, MATRL finds a stable improvement direction that is guided by the solution concept of Nash equilibrium at the meta-game level. We derive the monotonic improvement guarantee in multi-agent settings and empirically show the local convergence of MATRL to stable fixed points in the two-player rotational differential game. To test our method, we evaluate MATRL in both discrete and continuous multiplayer general-sum games including checker and switch grid worlds, multi-agent MuJoCo, and Atari games. Results suggest that MATRL significantly outperforms strong multi-agent reinforcement learning baselines.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 39 of its 75 references that are in the map. First posted on arXiv 12 Jun 2021.

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39 of 75 references.

References · 39

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27 more
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Cited by year

Citing papers per year: 2021: 1; 2022: 3; 2023: 2; 2024: 0; 2025: 1.

7 papers.