Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies
Not on the map. Why?
Abstract (arXiv)
This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games. Previous learning algorithms, such as Iterated Best Response (IBR), Fictitious Play (FP), and Double-Oracle (DO), can be computationally expensive or miss important information for guiding search algorithms. 2L actively selects a set of reference strategies to improve the search signal. We empirically demonstrate the advantages of our approach while guiding a local search algorithm for synthesizing strategies in three games, including MicroRTS, a challenging real-time strategy game. Results show that 2L learns reference strategies that provide a stronger search signal than IBR, FP, and DO. We also simulate a tournament of MicroRTS, where a synthesizer using 2L outperformed the winners of the two latest MicroRTS competitions, which were programmatic strategies written by human programmers.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 7 of its 28 references that are in the map. First posted on arXiv 10 Jul 2023.
Builds on
7 of 28 references.
References · 7
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
- 2018Programmatically Interpretable Reinforcement Learningcited by 192
- 2018Verifiable Reinforcement Learning via Policy Extractioncited by 176
- 2019A Generalized Training Approach for Multiagent Learningcited by 53
- 2020Learning to Play No-Press Diplomacy with Best Response Policy Iterationcited by 25
- 2022What can we Learn Even From the Weakest? Learning Sketches for Programmatic Strategiescited by 10
- 2017Combinatorial Multi-armed Bandits for Real-Time Strategy Gamescited by 7
Built on by
Citing papers per year: 2023: 1; 2024: 5; 2025: 1; 2026: 1.
8 papers.
- 2024Searching for Programmatic Policies in Semantic Spacescited by 5
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Modelscited by 5
- 2023Assessing the Interpretability of Programmatic Policies with Large Language Modelscited by 3
- 2024A Competition Winning Deep Reinforcement Learning Agent in microRTScited by 2
- 2024KnowPC: Knowledge-Driven Programmatic Reinforcement Learning for Zero-shot Coordinationcited by 2
- 2024Reclaiming the Source of Programmatic Policies: Programmatic versus Latent Spacescited by 2
- 2025InnateCoder: Learning Programmatic Options with Foundation Modelscited by 2
- 2026DiPRL: Learning Discrete Programmatic Policies via Architecture Entropy Regularizationcited by 0
- 2026DiPRL: Learning Discrete Programmatic Policies via Architecture Entropy Regularization18 May 2026
- 2025InnateCoder: Learning Programmatic Options with Foundation Models18 May 2025
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Models5 Dec 2024
- 2024Reclaiming the Source of Programmatic Policies: Programmatic versus Latent Spaces16 Oct 2024
- 2024KnowPC: Knowledge-Driven Programmatic Reinforcement Learning for Zero-shot Coordination8 Aug 2024
- 2024Searching for Programmatic Policies in Semantic Spaces8 May 2024
- 2024A Competition Winning Deep Reinforcement Learning Agent in microRTS12 Feb 2024
- 2023Assessing the Interpretability of Programmatic Policies with Large Language Models12 Nov 2023