Learning to Identify Top Elo Ratings: A Dueling Bandits Approach
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Abstract (arXiv)
The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an accurate estimation of the Elo rating (for the top players) often requires many rounds of competitions, which can be expensive to carry out. In this paper, to improve the sample efficiency of the Elo evaluation (for top players), we propose an efficient online match scheduling algorithm. Specifically, we identify and match the top players through a dueling bandits framework and tailor the bandit algorithm to the gradient-based update of Elo. We show that it reduces the per-step memory and time complexity to constant, compared to the traditional likelihood maximization approaches requiring O(t) time. Our algorithm has a regret guarantee of tildeO(√T), sublinear in the number of competition rounds and has been extended to the multidimensional Elo ratings for handling intransitive games. We empirically demonstrate that our method achieves superior convergence speed and time efficiency on a variety of gaming tasks.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 13 of its 37 references that are in the map. First posted on arXiv 12 Jan 2022.
Builds on
13 of 37 references.
References · 13
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
- 2020Real World Games Look Like Spinning Topscited by 66
- 2019A Generalized Training Approach for Multiagent Learningcited by 53
- 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 50
- 2018Re-evaluating Evaluationcited by 47
- 2017Provably Optimal Algorithms for Generalized Linear Contextual Banditscited by 38
- 2020Adversarial Dueling Banditscited by 33
- 2020An Efficient Algorithm For Generalized Linear Bandit: Online Stochastic Gradient Descent and Thompson Samplingcited by 30
- 2019Multiagent Evaluation under Incomplete Informationcited by 13
- 2015Giraffe: Using Deep Reinforcement Learning to Play Chesscited by 11
- 2019αα-Rank: Practically Scaling α-Rank through Stochastic Optimisationcited by 10
- 2021Estimating α-Rank by Maximizing Information Gaincited by 4
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Citing papers per year: 2022: 1; 2023: 0; 2024: 1.
2 papers.