Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition
Not on the map. Why?
Abstract (arXiv)
In this paper, we identify the best learning scenario to train a team of agents to compete against multiple possible strategies of opposing teams. We evaluate cooperative value-based methods in a mixed cooperative-competitive environment. We restrict ourselves to the case of a symmetric, partially observable, two-team Markov game. We selected three training methods based on the centralised training and decentralised execution (CTDE) paradigm: QMIX, MAVEN and QVMix. For each method, we considered three learning scenarios differentiated by the variety of team policies encountered during training. For our experiments, we modified the StarCraft Multi-Agent Challenge environment to create competitive environments where both teams could learn and compete simultaneously. Our results suggest that training against multiple evolving strategies achieves the best results when, for scoring their performances, teams are faced with several strategies.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 25 of its 47 references that are in the map. First posted on arXiv 21 Nov 2022.
Builds on
25 of 47 references.
References · 25
- 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,367
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
- 2016HyperNetworkscited by 1,027
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2017Counterfactual Multi-Agent Policy Gradientscited by 751
- 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
- 2019The StarCraft Multi-Agent Challengecited by 597
- 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 465
- 2019QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learningcited by 379
- 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
- 2020QPLEX: Duplex Dueling Multi-Agent Q-Learningcited by 270
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
13 more
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 264
- 2017Learning with Opponent-Learning Awarenesscited by 222
- 2021Trust Region Policy Optimisation in Multi-Agent Reinforcement Learningcited by 186
- 2019MAVEN: Multi-Agent Variational Explorationcited by 185
- 2020FACMAC: Factored Multi-Agent Centralised Policy Gradientscited by 178
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2016Opponent Modeling in Deep Reinforcement Learningcited by 97
- 2019A Generalized Training Approach for Multiagent Learningcited by 54
- 2018Pommerman: A Multi-Agent Playgroundcited by 30
- 2021Best-Response Dynamics and Fictitious Play in Identical-Interest and Zero-Sum Stochastic Gamescited by 10
- 2018Deep Quality-Value (DQV) Learningcited by 5
- 2020QVMix and QVMix-Max: Extending the Deep Quality-Value Family of Algorithms to Cooperative Multi-Agent Reinforcement Learningcited by 5
- 2022Multi-agent Actor-Critic with Time Dynamical Opponent Modelcited by 3
Built on by
Citing papers per year: 2024: 1.
1 paper.