mlsanityData to 14 Oct 2026

Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games

arXiv 2506.02849 ↗First posted 3 Jun 2025cs.RO cs.LGcited by 3

On the map: Deep reinforcement learning methods → RL for robot navigation and UAV control

Abstract (arXiv)

In this letter we study 1v1 quadrotor pursuit-evasion, where a pursuer and an evader are trained via reinforcement learning (RL) by competing against each other. Such adversarial settings face well-known challenges: each agent's policy changes during training, creating a non-stationary environment; agents might overfit to the current opponent and forget earlier strategies (catastrophic forgetting); and the competitive dynamics can cause strategy cycling or policy collapse. To address these issues, we propose Asynchronous Multi-Stage Population-Based training with Hedge sampling (AMSPBH), a method based on Policy-Space Response Oracles (PSRO) and adapted to quadrotor RL control. PSRO maintains a population of previously trained policies and trains new approximate best responses against mixtures of that population instead of against a single opponent. In AMSPBH, each generation trains one agent with Proximal Policy Optimization (PPO) against frozen opponent policies, while a Hedge sampler assigns higher probability to opponents that are currently difficult to beat. We show that: (i) AMSPBH discovers new strategies while retaining competence against older opponents, reaching a regime where additional best-response training gives limited improvement; (ii) compared to training against only the latest opponent, population-based training generalizes better across diverse and unseen strategies; and (iii) the learned population contains distinct pursuit and evasion behaviors, providing useful strategic diversity for finding weaknesses and improving controller robustness. We validate the trained policies with hardware experiments on Crazyflie brushless quadrotors, showing zero-shot sim-to-real transfer of agile, reactive pursuit-evasion behavior against both handcrafted and learned adversaries, with physical flights reaching up to 4.87 m/s.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods. Builds on 18 of its 33 references that are in the map. First posted on arXiv 3 Jun 2025.

Builds on

18 of 33 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Online Planning for Multi-UAV Pursuit-Evasion in Unknown Environments Using Deep Reinforcement Learning24 Sep

Other references · 17

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Population Based Training of Neural Networkscited by 367
  3. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
  4. 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 294
  5. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  6. 2023Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learningcited by 111
  7. 2019A Generalized Training Approach for Multiagent Learningcited by 54
  8. 2022A Benchmark Comparison of Learned Control Policies for Agile Quadrotor Flightcited by 47
  9. 2023Autonomous Drone Racing: A Surveycited by 35
  10. 2023OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Controlcited by 33
  11. 2017Differential Flatness of Quadrotor Dynamics Subject to Rotor Drag for Accurate Tracking of High-Speed Trajectoriescited by 32
  12. 2020Decentralized Multi-Agent Pursuit using Deep Reinforcement Learningcited by 23
5 more
  1. 2023Learning Multi-Pursuit Evasion for Safe Targeted Navigation of Dronescited by 9
  2. 2020Cooperative Pursuit with Multi-Pursuer and One Faster Free-moving Evadercited by 8
  3. 2023Multi-Target Pursuit by a Decentralized Heterogeneous UAV Swarm using Deep Multi-Agent Reinforcement Learningcited by 5
  4. 2024Towards Safe Mid-Air Drone Interception: Strategies for Tracking & Capturecited by 4
  5. 2025Variable Time-Step MPC for Agile Multi-Rotor UAV Interception of Dynamic Targetscited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Leveling the Playing Field: Carefully Comparing Classical and Learned Controllers for Quadrotor Trajectory Tracking
  2. 2026Intercepting an Agile Target with Net-Carrying Drones using Competitive Multi-Agent Reinforcement Learning ↗
  3. 2024Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight
  4. 2024Multi-Task Reinforcement Learning for Quadrotors
  5. 2026VisFly-Lab: Unified Differentiable Framework for First-Order Reinforcement Learning of Quadrotor Control
  6. 2026Agile Interception of a Flying Target using Competitive Reinforcement Learning
  7. 2024RESC: A Reinforcement Learning Based Search-to-Control Framework for Quadrotor Local Planning in Dense Environments
  8. 2024Learning Quadrotor Control From Visual Features Using Differentiable Simulation