mlsanityData to 7 Oct 2026

LOA: Logical Optimal Actions for Text-based Interaction Games

arXiv 2110.10973 ↗First posted 21 Oct 2021cs.AI cs.CL cs.LGcited by 6

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Abstract (arXiv)

We present Logical Optimal Actions (LOA), an action decision architecture of reinforcement learning applications with a neuro-symbolic framework which is a combination of neural network and symbolic knowledge acquisition approach for natural language interaction games. The demonstration for LOA experiments consists of a web-based interactive platform for text-based games and visualization for acquired knowledge for improving interpretability for trained rules. This demonstration also provides a comparison module with other neuro-symbolic approaches as well as non-symbolic state-of-the-art agent models on the same text-based games. Our LOA also provides open-sourced implementation in Python for the reinforcement learning environment to facilitate an experiment for studying neuro-symbolic agents. Code: https://github.com/ibm/loa

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 14 of its 14 references that are in the map. First posted on arXiv 21 Oct 2021.

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14 of 14 references.

References · 14

  1. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  2. 2019Interactive Fiction Games: A Colossal Adventurecited by 165
  3. 2019Neural Logic Machinescited by 144
  4. 2020Logical Neural Networkscited by 118
  5. 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
  6. 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
  7. 2019Neural Logic Reinforcement Learningcited by 53
  8. 2020Learning Dynamic Belief Graphs to Generalize on Text-Based Gamescited by 49
  9. 2020Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselinescited by 37
  10. 2018Counting to Explore and Generalize in Text-based Gamescited by 36
  11. 2018Internal Model from Observations for Reward Shapingcited by 11
  12. 2021Reinforcement Learning with External Knowledge by using Logical Neural Networkscited by 10
2 more
  1. 2020Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Gamescited by 7
  2. 2018DAQN: Deep Auto-encoder and Q-Networkcited by 6

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Citing papers per year: 2022: 4; 2023: 1; 2024: 0; 2025: 1.

6 papers.