mlsanityData to 14 Oct 2026

Case-based Reasoning for Better Generalization in Textual Reinforcement Learning

arXiv 2110.08470 ↗First posted 16 Oct 2021cs.CL cs.LGcited by 8

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Abstract (arXiv)

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with varying architectures and learning schemes have been proposed for TBGs. However, these methods fail to generalize efficiently, especially under distributional shifts. In a departure from deep RL approaches, in this paper, we propose a general method inspired by case-based reasoning to train agents and generalize out of the training distribution. The case-based reasoner collects instances of positive experiences from the agent's interaction with the world in the past and later reuses the collected experiences to act efficiently. The method can be applied in conjunction with any existing on-policy neural agent in the literature for TBGs. Our experiments show that the proposed approach consistently improves existing methods, obtains good out-of-distribution generalization, and achieves new state-of-the-art results on widely used environments.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 16 Oct 2021.

Builds on

25 of 45 references.

References · 25

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13 more
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Citing papers per year: 2022: 1; 2023: 2; 2024: 3; 2025: 2.

8 papers.