mlsanityData to 14 Oct 2026

Generalization in Text-based Games via Hierarchical Reinforcement Learning

arXiv 2109.09968 ↗First posted 21 Sep 2021cs.CL cs.AIcited by 11

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Abstract (arXiv)

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend critically on the complexity and variety of training tasks. In this paper, we address this problem by introducing a hierarchical framework built upon the knowledge graph-based RL agent. In the high level, a meta-policy is executed to decompose the whole game into a set of subtasks specified by textual goals, and select one of them based on the KG. Then a sub-policy in the low level is executed to conduct goal-conditioned reinforcement learning. We carry out experiments on games with various difficulty levels and show that the proposed method enjoys favorable generalizability.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 49 of its 59 references that are in the map. First posted on arXiv 21 Sep 2021.

Builds on

49 of 59 references.

References · 49

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37 more
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Citing papers per year: 2022: 3; 2023: 3; 2024: 1; 2025: 4.

11 papers.