Generalization in Text-based Games via Hierarchical Reinforcement Learning
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Abstract (arXiv)
Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend critically on the complexity and variety of training tasks. In this paper, we address this problem by introducing a hierarchical framework built upon the knowledge graph-based RL agent. In the high level, a meta-policy is executed to decompose the whole game into a set of subtasks specified by textual goals, and select one of them based on the KG. Then a sub-policy in the low level is executed to conduct goal-conditioned reinforcement learning. We carry out experiments on games with various difficulty levels and show that the proposed method enjoys favorable generalizability.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 49 of its 59 references that are in the map. First posted on arXiv 21 Sep 2021.
Builds on
49 of 59 references.
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37 more
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Built on by
Citing papers per year: 2022: 3; 2023: 3; 2024: 1; 2025: 4.
11 papers.
- 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Gamecited by 28
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Gamescited by 22
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
- 2024Player-Driven Emergence in LLM-Driven Game Narrativecited by 16
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Secondcited by 13
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
- 2023Knowledge-enhanced Agents for Interactive Text Gamescited by 10
- 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Gamescited by 4
- 2023A Minimal Approach for Natural Language Action Space in Text-based Gamescited by 3
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agentscited by 2
- 2025Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Gamescited by 1
- 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games22 May 2025
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents23 Apr 2025
- 2025Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based Games9 Apr 2025
- 2025Learning Natural Language Constraints for Safe Reinforcement Learning of Language Agents4 Apr 2025
- 2024Player-Driven Emergence in LLM-Driven Game Narrative25 Apr 2024
- 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game29 Dec 2023
- 2023Knowledge-enhanced Agents for Interactive Text Games8 May 2023
- 2023A Minimal Approach for Natural Language Action Space in Text-based Games6 May 2023
- 2022TextWorldExpress: Simulating Text Games at One Million Steps Per Second1 Aug 2022
- 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Games20 Mar 2022
- 2022Multi-Stage Episodic Control for Strategic Exploration in Text Games4 Jan 2022