mlsanityData to 14 Oct 2026

A Mixture-of-Experts Approach to Few-Shot Task Transfer in Open-Ended Text Worlds

arXiv 2405.06059 ↗First posted 9 May 2024cs.CL cs.AIcited by 2

On the map: Mixture-of-experts → MoE in reinforcement learning and robotics

Abstract (arXiv)

Open-ended worlds are those in which there are no pre-specified goals or environmental reward signal. As a consequence, an agent must know how to perform a multitude of tasks. However, when a new task is presented to an agent, we expect it to be able to reuse some of what it knows from previous tasks to rapidly learn that new task. We introduce a novel technique whereby policies for different a priori known tasks are combined into a Mixture-of-Experts model with an attention mechanism across a mix of frozen and unfrozen experts. The model learns when to attend to frozen task-specific experts when appropriate and learns new experts to handle novel situations. We work in an open-ended text-based environment in which the agent is tasked with behaving like different types of character roles and must rapidly learn behaviors associated with new character role types. We show that our agent both obtains more rewards in the zero-shot setting, and discovers these rewards with greater sample efficiency in the few-shot learning settings.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in MoE in reinforcement learning and robotics, one of 12 directions in Mixture-of-experts. Builds on 30 of its 38 references that are in the map. First posted on arXiv 9 May 2024.

Builds on

30 of 38 references.

References · 30

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  4. 2015Distilling the Knowledge in a Neural Networkcited by 10,324
  5. 2017Graph Attention Networkscited by 8,923
  6. 2016Layer Normalizationcited by 5,669
  7. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  8. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
  9. 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 950
  10. 2017Distral: Robust Multitask Reinforcement Learningcited by 233
  11. 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmarkcited by 182
  12. 2015Actor-Mimic: Deep Multitask and Transfer Reinforcement Learningcited by 178
18 more
  1. 2021Multi-Task Reinforcement Learning with Context-based Representationscited by 174
  2. 2017Equivalence Between Policy Gradients and Soft Q-Learningcited by 173
  3. 2019Interactive Fiction Games: A Colossal Adventurecited by 168
  4. 2016An Actor-Critic Algorithm for Sequence Predictioncited by 159
  5. 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
  6. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
  7. 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 71
  8. 2018Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learningcited by 53
  9. 2020Learning Dynamic Belief Graphs to Generalize on Text-Based Gamescited by 49
  10. 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
  11. 2020How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worldscited by 35
  12. 2019AC-Teach: A Bayesian Actor-Critic Method for Policy Learning with an Ensemble of Suboptimal Teacherscited by 28
  13. 2020Enhancing Text-based Reinforcement Learning Agents with Commonsense Knowledgecited by 16
  14. 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
  15. 2023Knowledge-enhanced Agents for Interactive Text Gamescited by 10
  16. 2023Story Shaping: Teaching Agents Human-like Behavior with Storiescited by 7
  17. 2021Discovering Generalizable Skills via Automated Generation of Diverse Taskscited by 5
  18. 2023A Minimal Approach for Natural Language Action Space in Text-based Gamescited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Emergent Compositional Skills in Mixture-of-Experts VLAs
  2. 2022Eliciting and Understanding Cross-Task Skills with Task-Level Mixture-of-Experts
  3. 2026Dynamic Expert Pruning for Multi-Agent Systems
  4. 2023A Zero-Shot Language Agent for Computer Control with Structured Reflection
  5. 2026Learning to Assign Prediction Tasks to Agents with Capacity Constraints
  6. 2023Improving Knowledge Extraction from LLMs for Task Learning through Agent Analysis
  7. 2026SkillSpec: Consensus-Gated Agent Skill Evolution via Representation Specialization
  8. 2026SkillSmith: Learning to Compose Parametric Skills and Textual Knowledge