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An Analysis of Deep Reinforcement Learning Agents for Text-based Games

arXiv 2209.04105 ↗First posted 9 Sep 2022cs.CLcited by 1

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Abstract (arXiv)

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models is a major challenge. Finding TBG agent deep learning modules' performance in standardized environments, and testing their performance among different evaluation types is also important for TBG agent research. We constructed a standardized TBG agent with no hand-crafted rules, formally categorized TBG evaluation types, and analyzed selected methods in our environment.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 30 of its 51 references that are in the map. First posted on arXiv 9 Sep 2022.

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30 of 51 references.

References · 30

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18 more
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