Knowing What Not to Do: Leverage Language Model Insights for Action Space Pruning in Multi-agent Reinforcement Learning
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Multi-agent reinforcement learning (MARL) is employed to develop autonomous agents that can learn to adopt cooperative or competitive strategies within complex environments. However, the linear increase in the number of agents leads to a combinatorial explosion of the action space, which may result in algorithmic instability, difficulty in convergence, or entrapment in local optima. While researchers have designed a variety of effective algorithms to compress the action space, these methods also introduce new challenges, such as the need for manually designed prior knowledge or reliance on the structure of the problem, which diminishes the applicability of these techniques. In this paper, we introduce Evolutionary action SPAce Reduction with Knowledge (eSpark), an exploration function generation framework driven by large language models (LLMs) to boost exploration and prune unnecessary actions in MARL. Using just a basic prompt that outlines the overall task and setting, eSpark is capable of generating exploration functions in a zero-shot manner, identifying and pruning redundant or irrelevant state-action pairs, and then achieving autonomous improvement from policy feedback. In reinforcement learning tasks involving inventory management and traffic light control encompassing a total of 15 scenarios, eSpark consistently outperforms the combined MARL algorithm in all scenarios, achieving an average performance gain of 34.4% and 9.9% in the two types of tasks respectively. Additionally, eSpark has proven to be capable of managing situations with a large number of agents, securing a 29.7% improvement in scalability challenges that featured over 500 agents. The code can be found in https://github.com/LiuZhihao2022/eSpark.git.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 58 of its 81 references that are in the map. First posted on arXiv 27 May 2024.
Builds on
58 of 81 references.
Closest ancestors · 2
Same direction, newest first
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
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