mlsanityData to 7 Oct 2026

Learning to Follow Instructions in Text-Based Games

arXiv 2211.04591 ↗First posted 8 Nov 2022cs.LG cs.AI cs.CLcited by 12

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Abstract (arXiv)

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 32 of its 62 references that are in the map. First posted on arXiv 8 Nov 2022.

Builds on

32 of 62 references.

References · 32

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20 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 2; 2024: 4; 2025: 2; 2026: 2.

12 papers.